Hello, everyone!
This update took
WAAAAAAY longer
than I had anticipated. Sadly, I had to cut a few corners (but luckily no major ones). You won’t find new AskItShareIt posts or leaked chats in this update. I originally planned to add them in a patch later this week, but since I already know what’s coming in
v0.19.0, it makes more sense to include them there instead. I’ll explain this further in a post about
v0.19.0.
Some scenes are also missing SFX, and, as usual, I didn’t have time to add the ShareSpace comments (this is starting to become a recurring pattern). This time, the Patreon supporter list hasn’t been updated either. Rest assured, though,
I WILL add all of these (yes, including the SFX) in a patch next week.
Now that we’ve covered what’s
NOT in the update, let’s jump into the
juicy stuff that
is!
NTR Mobile v0.18.0:
- Sam is making a noticeable presence in all paths.
- First look at the new system for MC’s reactions to images.
- Multiple small events.
- A major story point for Liz on a certain path, which also showcases a previously unrevealed system.
- Fixed NTR Mobile staying open in memory after closing the game on PC.
- Fixed Richard approaching you with a nanobot conversation when you didn’t give nanobots to Liz.
- Some other bug fixes.
- And, of course, the story continues... FINALLY, SOME PROGRESS!
Now, for some known balancing issues... Yes, I’m aware that some events are
really punishing on Willpower. However, since this is tied to old dialogue, trying to fix it instantly crashed the game. For now, I’ve lowered the required Willpower for a certain event to compensate until I find a proper workaround.
I had
so much fun making this update. Yes, I haven’t slept in... I don’t even know how many hours. But challenging myself like this brings me joy - it’s part of what makes all of this so fun!
I hope you all enjoy the update as much as I enjoyed making it!
Thank you all for your understanding and for being so awesome!