Precisely what I mean.All of the problems with the game mechanics and systems that he encounters during development are caused by his poor knowledge of the engine.
You don't expect a newbie to be able to master something in a short amount of time.
Precisely what I mean.All of the problems with the game mechanics and systems that he encounters during development are caused by his poor knowledge of the engine.
Lost data due to PC crash, update will be released this week.Excuse me, could someone tell me what's going on with the new update? Since I'm not subscribed to Patreon, I don't know what the post says.
Thats true, IIRC the My Emily dev also quit because of too much pressure to keep providing content and burnt out, Id rather the same not happen here.Could you all stop whining and/or harassing nosy?
If you like the game and want to see more cool, gotta be patient guess.
If you don't want to support him because you think he is too slow or whatever else, also cool, but stop making it a witch hunt.
You are turning what could be a passion project, into something he might not even want to touch anymore (for a good reason imo).
f95 lesson 47: When delivering files to clients, it is good practice to arbitrarily rename half of them from "xxx.exe" to "[VIRUS] xxx.exe". They need to learn there is no room for peace of mind with technology.F95 should sponsor some sort of basic "game development" class where they can go over basic development practices, like daily backups (offsite), planning, and scheduling.
Got you, but the fact that the game itself has a year, doesn't necessarily mean that he has no/low experience as a programmer.Precisely what I mean.
You don't expect a newbie to be able to master something in a short amount of time.
The problem is the moment you subscribe and are present on his discord, you are basically not allowed to say anything bad. Everyone will eat you alive.Dont get me wrong Nosy's excuse is lame and not knowing how to do version control is an embarrassing mistake for even a rookie dev. But ultimately were not entitled to his labour, especially when we arent paying shit and just downloading pirated versions. Patreons have a valid ground to get frustrated but us pirates going "Hurry up and work harder on the game were gonna take and not pay you for" is kinda cringe.
yeah, like who doesn't back up at least everyday if not multiple times a day?The "My pc crashed and i lost data" is the new "My dog ate my home work"![]()
Absolutely.Unity doesn't use anything fancy (C#), but its low entry barrier often encourages developers to adopt poor practices that inevitably pile up later. The amount of questionable solutions suggested in the web as "valid" for unity is absurd. Combined with the usage of third-party tools/plugins that aren't entirely suited for his project will extend the release cycle.
I might have some assumptions what tool he's using that caused the references to be wiped and if I'm correct then oh boy, it will repeat. Let's say that the 2-3 months release cycle for a HUGE update is valid. What isn't so normal are the constant excuses, lack of communication with his community, and especially stating that he wasn't eating/sleeping because he was working.
For some reason it felt like you were making an attack on quickbooksAbsolutely.
I work for a project that was clearly not designed to last this long given the sheer amount of poor practices in the code. Implementing quality in a project is long and tedious but you can really see its benefits in the long run. Even in only a year, the difference is clearly visible.
And the worst part is when you understand this midway : because there is already too much content so that you cannot restart from scratch, but when you try to upgrade something you are slowed by the lack of quality in the rest of the project...
Good luck to the dev, and I hope he sees the positive posts between the impatient ones (be it there or on Patreon).
THe comics are absolutly unneeded feature that like you say makes the game needlessly complex.I do think one of the main reasons for the constant delays is the dev eagerness to introduce more and more different features into the game which makes it more complex and, whereas they are cool, it's public would be more than happy with what it's already there.
For example the videos in comic format he introduced, I appreciated them and liked them, however if that keeps nosy from releasing more often and to push the story further, I would prefer no more of those.
I.E. Finish one product/variation, see where it works, fix where it doesn't, use lessons learned to iterate with improvements.seasoned game developer also knows the best way to develop branching story game-development-wise is to finish one route and then iterate to the others. While this is bad scenario-development-wise as you will definitely feel 'it could've been better if I did the previous route this way' and there will always be thoughts like this and the desire to redo, I know, as I'm a writer myself, this will help developers focus in the long run. Treat it like a software development lifecycle.