For the games though, one makes you slog through mind-numbing combat sequences. But as a porn game, or just any game with a narrative really, the combat should only serve as a way to pace out the story being told to the player. The other game overwhelms you with a long, elaborated but ultimately just a generic story upfront instead of making it succinct or breaking the story into smaller, more digestible parts. Or take Nebel, my favourite btw. And yet it suffers from the same thing: the RNG system for sex scenes, under-explained game mechanic that ruin the experience for many people in the end.
I think it's similar to the recollection room conversation a page back. Both are about game with frustrating design choices, which is a shame because there are things I like in those games and I think they deserves better rating. But when the foundations are off, the whole game suffers and people become less forgiving of the flaws.