zebucetiva
Active Member
- Jun 24, 2018
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I'm a little late for discussion, but NTRPG2 isn't good just because of nostalgia. Apart from NTR aspect, Hanataka was a master in rpgm worldbuilding.
Look how he created this scene. The entire room was build for the player only to see that passage between kitchen and front room. No blackscree to transition, no close-up.
Bam, the scene flows naturally. You progress and Hanataka play with you again, the game calls you again to talk to grandma and you have no choice...in the meantime you wonder what is going to happen next.
I can give you other examples how Hanataka tease the player just like that in the whole game. He not only create a NTR masterpiece, he created a RPGM masterpiece. That's one of the reasons NTRPG2 is unmatchable... scenes, soundtracks, sprites... Fucking beautiful
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Look how he created this scene. The entire room was build for the player only to see that passage between kitchen and front room. No blackscree to transition, no close-up.
You don't have permission to view the spoiler content.
Log in or register now.
Bam, the scene flows naturally. You progress and Hanataka play with you again, the game calls you again to talk to grandma and you have no choice...in the meantime you wonder what is going to happen next.
You don't have permission to view the spoiler content.
Log in or register now.
I can give you other examples how Hanataka tease the player just like that in the whole game. He not only create a NTR masterpiece, he created a RPGM masterpiece. That's one of the reasons NTRPG2 is unmatchable... scenes, soundtracks, sprites... Fucking beautiful