Create and Fuck your AI Slut -70% OFF
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fabulous007

Active Member
Dec 30, 2019
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yeah didnt like Polly's story, i like both NTR and NTS, but somtimes a cheating bitch is just a bitch. NTR and NTS stories are based around trust and temptation. Only trust is Vanilla and only temptation is just cheating, the grey between the two is the good stuff.
Honestly, except for the very last dialogue that was the story that felt the most real in that game. That "girl group chat", Stacey and her typical attitude etc... only the very last dialogue with Polly felt totally surreal. Apparently that story is inspired by actual stuff, but I wonder if that includes that dialogue: the main problem isn't even adressed (the fact that she lied, not only she wanted to do that kind of stuff behind MC's back but also she bragged about it to her friend, which is humiliating for the mc). The hypocrisy/lies should have been the main issue talked about imho.

That story was a little too on the "drama" side for my taste (as many ntr stories are), but I kinda respect how I often thought the dialogues felt genuine. Swinging can have consequences, that's why it's often advised to only do it if the couple is very sturdy, with a strong bond. If you just allow a lot of things, some girls can think you're a push over, while saying you're great to be supportive (in the end they just think less of you while paradoxally praising you, like Stacey who annoyed me even more than Polly).
 
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Geddo

Newbie
Oct 5, 2017
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Hows the only character supposedly based on a real story the one that straight up cheats on their partner with no remorse

How you gonna have your character be assassinated by yourself lmao
 
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Megaphya

Newbie
Mar 31, 2018
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Hows the only character supposedly based on a real story the one that straight up cheats on their partner with no remorse

How you gonna have your character be assassinated by yourself lmao
Apparently theres a reason for it but it will be explained until a future chapter
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Megaphya

Newbie
Mar 31, 2018
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Yeah, cheating is totally acceptable and even justified because she had a secret reason :)
if i had to guess it will probably be something like the mc being the bad and the player not knowing, one like he cheating first or something like that, i dont mind those kind of stories, i dont like if its the plot twist tho
 
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xXKUR0S4K1Xx

Newbie
Oct 6, 2023
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Ok random question. Anybody know what engines or frameworks most of these phone games use? I actually wanna play around with those a little.
 

player two

Member
Dec 4, 2022
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Ok random question. Anybody know what engines or frameworks most of these phone games use? I actually wanna play around with those a little.
All the games listed here on the Zone have a label regarding their engines: Unreal, Unity, Ren'Py, RPGM, etc.
Those using compiled engines like Unreal & Unity, you'll likely need those DEV kits installed _and_ find a de-compiler that can render out semi-sensible code output. Decompiles tend to lack comments and meaningful variables, function names, etc. so you'll need to know those languages (like C#) /toolkits.

Others like Ren'Py basically unpack like an archive. These are the easiest to learn from (just like the HTML/Javascript games.)

As for RPGM, I suspect they are in the middle ground. If there are GameMaker games, I suspect they'll be like RPGM in their decompiles. IIRC, these tend to be tokenized / bytecode so decompilers likely exist, but I don't know of any.

It might be worthwhile for you head over the Zone's Developer forums. There's lots of knowledge there.
 
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Sissycuck111

Member
May 8, 2023
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All the games listed here on the Zone have a label regarding their engines: Unreal, Unity, Ren'Py, RPGM, etc.
Those using compiled engines like Unreal & Unity, you'll likely need those DEV kits installed _and_ find a de-compiler that can render out semi-sensible code output. Decompiles tend to lack comments and meaningful variables, function names, etc. so you'll need to know those languages (like C#) /toolkits.

Others like Ren'Py basically unpack like an archive. These are the easiest to learn from (just like the HTML/Javascript games.)

As for RPGM, I suspect they are in the middle ground. If there are GameMaker games, I suspect they'll be like RPGM in their decompiles. IIRC, these tend to be tokenized / bytecode so decompilers likely exist, but I don't know of any.

It might be worthwhile for you head over the Zone's Developer forums. There's lots of knowledge there.
You deserve a consultant fee for this damn! Smarty pants (y)
 
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