ssgssnatsu

Member
Dec 10, 2021
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151
Alright, finally got them done. I can say for certain now there's a lot of stuff you'll miss by following my guides, as some chapters/variations have numerous alternate ways to get some endings. At least a few images can be missed as well.

Rachel in particular I highly recommend playing through everything, there's a lot of variation for her. She has a unique hidden points system that can change dialogue and lock you out of 2 endings. I had to figure it out by checking the save file for point changes after every choice in chapter 1, and I'm still not sure I completely figured out.

I said it was tedious before but I actually enjoyed making these. I found a lot of stuff I hadn't seen before even in paths I had already done.

I'll continually update this post with any updated or new guides I make.

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If those guides have tree like guiding it's could be easier to get all contacts like the guide i see on patron or some other game patrol
 

Wizmoe

Member
Oct 1, 2019
185
315
187
I qoute "
Dont need the code I think, just go to this path: ...AppData\Roaming\Godot\app_userdata\NTR Phone\virtualphone\messenger

find the file persistent_data and open in some text reader. Change "is_patron":false to "is_patron":true "
Awesome, thank you.
 

smackdab

Member
Jan 30, 2018
195
415
267
I hope you are not serious
I am guessing you are an american who is used to a decimal point and you are letting that get in your way of understanding what semantic versioning of software is and how it works.

Let me help you: Does the number 3 follow the number 29 ? If not, then somebody made a booboo in the versioning. The next obvious number would be 30, of course.
 

jaques

Member
Aug 11, 2016
404
646
343
There really needs to be something like a counter or tracking system on which routes/endings were taken. Seems like basic QoL for a game like this, but the devs haven't figured it out yet.. Or it is somewhere hidden but their UI/UX is shit.

Also, who is next?
 
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