I’ve played enough to reach the stage where prostitution becomes available. I really enjoyed the gameplay, the concept, and the foundation of progressing through work, random events, and the gradual descent of the protagonist into NTR. Overall, I had a good time with the game. That’s the good part—now the bad.
.The game is extremely buggy. I’ve had to redo everything and restart the game hundreds of times just to make progress. It’s a disaster.
.For an NTR game, I think forcing the player to divorce their husband in order to continue is a huge mistake. That decision removes the essence of NTR, since is no longer a relationship, the ethical and moral conflict no longer exists. Without a relationship, there’s no real “betrayal.”
.The prostitution progression is far too tedious. You can only perform one service after completing your regular job, which means I’d need to repeat 20–30 services just to unlock the next stage where more options become available. Combined with the constant need to restart due to bugs, this quickly becomes frustrating. A better system would be to integrate side events, which I’ll expand on next.
.Event limitations are another issue. Once prostitution is unlocked, it would be great if events could occur during jobs, giving the protagonist choices to accept or refuse (which fits perfectly in an NTR context). For example: someone slipping a hand under her skirt, fingering her, sucking her nipples, etc. A limited but progressive set of events like this would naturally expand on what’s already there, and make each day feel more varied—rather than forcing players to grind through 30 identical prostitution services just to see new content.
.Another major flaw is the lack of husband interactions. Aside from scripted moments, he might as well not exist. Adding small daily interactions would give the game much more depth. For instance, at the end of the day, he could ask how her day went, or there could be a dinner scene where she can choose to lie or downplay what really happened.
Overall, the game is solid, but the priority should be making it stable and playable before adding new content. The base is strong—you just need to polish and reinforce what’s already there. Later, additional options could expand the world, like interactions with villagers, or new locations such as public bathrooms, parks, and so on.