Johanna_S

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Aug 1, 2023
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About text repeat. It was when they asked and answered one another in the bedroom: “Are you tired?” — “I'm fine” — a few times. I re-read it. Well, it is fine, actually it has some variation.

As a practical argument to the previous post's end. It's another situation when a game with "Ctrl" fast-forward progression is so good. I restarted the game and got there without some stupid mini-games and forced routes to drag me for an hour just to examine my impression.
 

NTR.ai

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First point. Sad that you think some element like, eyes are not important. For me, they are the most essential in the whole animation to convey emotions and radiate girl's beauty. Eyes are #1 on the face. And face is the person for our perception mostly.

Your choice 100%. Just curious, why so much insisting on animations without removing such bugs. It's like if wanting to use generated art in 2022, but having fingers so messed up, all 7 of them on either hand. And still insisting that it is fine. Because overall picture is good.
Well. As “finger's curse” for most of 2022 and 2023 — sure. Author can do what they want. But it looks cheap, low effort, or like they do not care about their own creation.
I mean, your games look like you have standards of quality… And then main girls have their eyes trashed.



Penis — well, whatever. They are father and son. Still, for any future games — it's much better with much smaller size.

I read about dual-P.O.V. Just thought that she can make “behind scenes” choices automatically, mirroring yours. Like, you go for NTR — she goes for it too. You like it fast — she likes it same. You oppose it as much as you can — she is doing the same.
But, I am actually perfectly fine with how it is.
Just, can you please clearly signal when perspective changes? “Falling undercover — Nox syndicate” game does it well. (Another great NTR game with really big tits heroine).

I read about choice too. But “subtle” is subtle. And hard points, like in some novels “+2 cheating, -1 love” and alike — is better possible option for someone who wants to see stats, numbers.

Repeated text — it was almost word for word. In one place — in their room, at one day, they said maybe 4 or 6 sentences that were repeated (2x2 or 3x2).



About “actual game” from other post.
Almost all Ren'Py games are good in that you can press "Ctrl" and go from choice to choice fast if you want.
Please do not change anything. Most players dislike if the game has some shitty grind and mini-games just to drag your time.
Netori is not interesting for most — true. Make real NTR/NTRS, please. We do not need a million routs to bloat game creation time and tire the developer. We are here for NTR — so NTR it is.
I don’t think I ever said anything about certain elements being unimportant—neither in my above post nor in any previous replies related to NBMF.
IMG_8341.jpeg
What I’ve always tried to express is the idea of compromise. If only a small minority of members see something as an issue, it’s not really practical to spend 10× the effort for just a 10% improvement. However, that doesn’t mean I don’t care about the minority so I still do try to dedicate extra time to certain scenes.

And I wouldn’t say the issue is as severe as fingers issues, but of course, there will always be some members who feel the same. So I guess what I’m trying to say is—it comes down to personal taste, and there will always be room for improvement so I just try to find the middle ground.

Regarding the perspective shift—yeah, I was pretty hesitant about whether I should make it more obvious. The concern is that sometimes it can be annoying from my experience. I’ll definitely take a look at the games you mentioned for reference.

And as for the choices, I think what I’ve said above aligns with what you’re suggesting?!
 
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Johanna_S

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I fully understand you.
The point is, suggestion is about quality, not about routs.
Sometimes a minority of voters want something different to the main, core audience. And then, sadly, you should ignore that feedback.
Like. 1/5 want harem/boring love only. 2/5 want NTR, and the rest 2/5 is fine with whatever. You can not and should not please everyone. And should definitely make NTR. More time for better or faster game creation. Not making 3 billion routs to please everyone.

But quality is quality. It is pricey — true. Beauty of it is that no one will complain when something is better.

But, it costs time, true. That is why I suggested to make maybe 2 more still images of sucking or other fitting scenes instead of animations for players like myself, who is sad about their eyes in most animations. As an option. It will take what? 5% more overall time? The animation tech is still in infancy, that is the problem.
Still, your time — your money. But, perhaps in the future you can remake those animations with worthy quality — it will make everyone happy. Unlike very different routs. Some hate NTR, some dislike bad harems, etc.
But everyone likes quality of content and art.


Or, player above dislikes really big breasts. But I adore them very much. Big, big tits are so beautiful! Sizable part of your supporters surely like them that way too. So, as you can not make them big and small at the same time, so just make them big, very big only.
To our happiness.


That game — “Falling undercover — Nox syndicate” surely is high quality, hand drawn game.
It's not about coping something from it. It just has clear perspective change.
Once more, beauty of Ren'Py. You can just press "Ctrl" and go straight to the first perspective change in like 1 min, not forced to read the game. Just to see the screen, or message that perspective is changing. It can be in any form. It is just clear. Now we will play as Aiden, for example.

Just a note. No game is perfect, maybe. That game has its shortcomings for my taste. Like girl disliking her body, her tits, and even big penises and sex at the start. (That game is still in the early stages, just like this one.) This may give more room for “corruption” and becoming a sex-obsessed slut in the future. But I really dislike it when a woman is frigid and when she dislikes her body.
Not shy! Shy or modest (at first) is perfectly fine! But actually angry at her body for having big tits that get in the way, and thinking of sex as stupid activity, being disgusted by male lust and so on.

So, thank goodness none of your heroines are angry frigid stupid girls. Not understanding how important it is to be sexy and beautiful. Also, that quality sex is wonderful. And lust is good.
 
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Johanna_S

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Choices — I just like to see numbers, stats. (As an option.) In that game, “Nox syndicate” again, it gives you an option at the start of the game, to chose how many stats you can see. Sex stats, but still. You can try it just to look at it.

If you do not have stats, it's fine. Just having a basic walkthrough or something to know when and what to choose precisely to be on a rout we want to be in that run.
 

Eyepatch1$

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May 3, 2025
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I think the Dev is on the right track with these games as best as can be with most ntr games nowadays. Most people who play ntr games are just looking for that thrill, but that thrill can easily turn into a negative outcome so it's best to make routes where some people can stop and get off the bus. The devs can make their final outcome as light or dark as they want but these different route options show us that they can at least respect the audience enough to meet in the middle when it comes to how far you want to take the ntr. Which in some cases just leads to nts routes at best with only some devs going that extra mile to add faithful endings which could only be there as a cleanser after seeing the gut punching ntr route. So, I give the dev a (y) for at least trying to meet us in the middle with different ways to play this game.
 
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Wicks99

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I don’t think I ever said anything about certain elements being unimportant—neither in my above post nor in any previous replies related to NBMF.
View attachment 4886348
What I’ve always tried to express is the idea of compromise. If only a small minority of members see something as an issue, it’s not really practical to spend 10× the effort for just a 10% improvement. However, that doesn’t mean I don’t care about the minority so I still do try to dedicate extra time to certain scenes.

And I wouldn’t say the issue is as severe as fingers issues, but of course, there will always be some members who feel the same. So I guess what I’m trying to say is—it comes down to personal taste, and there will always be room for improvement so I just try to find the middle ground.

Regarding the perspective shift—yeah, I was pretty hesitant about whether I should make it more obvious. The concern is that sometimes it can be annoying from my experience. I’ll definitely take a look at the games you mentioned for reference.

And as for the choices, I think what I’ve said above aligns with what you’re suggesting?!
I think our brains are all wired differently. I know many people can spot many issues within a picture / in a movie effortlessly and it irks them at the back of their minds to no end and they cannot enjoy no matter how small the problem is.

For me I'm opposite, if the dialogue and story is raunchy enough, the animations are good, I literally cannot see even super obvious mistakes like wrong fingers, contorted bodies or even missing limbs (I kid you not!). Much less whether eyes are good enough to convey the soul, yea I'm superficial but that's just how my brain is wired.

So the developer's emphasis on speed, content and animations fits my perception well and I am more than happy to tolerate mistakes and "cut corners" here and there if I can see more good animations and spicy dialogue.

My own take on things of course, no offence to anyone.
 
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sbeve_bupkis

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i'm of two minds about it- tits so big they're impossible and weird pudding-like fluid dynamics breast motion animations aren't sexy to me... but neither is futa shit, and there are a million futa games on this website, so clearly someone likes it.
 
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Taboofan

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Okay, played through it a bit, against my better judgment – nothing to do with you, just prefer to have more meat to my games. However, BY GOD MAN, do your AI girls grab my attention. I’m also a complete whore for love interests with significant age differences. And since I know that you watch these discussions…

Funny: Is the misspelling of the sign in the clinic deliberate? It had me laughing.

I enjoyed the story about the married man breaking his arm when he was younger. Totally relatable.

Are we supposed to assume this is taking place in Florida? LOL. The architecture and trees look like it.

Visuals: First, I will just heap praise on Grace’s body! Among other things I’d like to do to it… Maybe make her ears a bit smaller? A bit less red? But that’s it. Her blush is cute, the earrings matching her eyes is a really neat touch. Her outfits are great.

Grace’s stretching scene is magnificently animated. Seeing her shirt go from stretched to wrinkled, the way her face changes, her boobs get squished, great. Love the sweat marks when Grace is on the bike. The tits, man, WOO, although maybe a bit more movement? I can tell you emphasized the movement of her thighs and hips but her tits should sway a bit. Don’t listen to the naysayers on them, you have a talent for titty. ALL HAIL BIG TIDD.

On the Dad… um… is he supposed to look smug all the time? If so, cool, just wondering if that was planned or AI playing tricks. His thoughtful look is very good. I like the fact father and son have the same eyes. His overall body is right on target. Be interesting to see him dressed up in alternate outfits – suit, maybe something for a cookout or silly?

The only negative I have of the visuals is the face of the Kuck-to-be. He looks far too young in comparison to Grace. Grace looks young, sure, but mature, both due to her face and her curves. As to the Kuck, I’m not talking about his whole body, I know the reason why he looks like a twig, LOL. But maybe make his face a little wider, his hair a bit more mature looking, like an office guy rather than a anime character? Or, since he’s supposed to be dealing with stress and such, add wrinkles? Like he’s prematurely aging? Looking at them, I think that Grace looks in her late twenties, while the husband looks like he’s about to start college.

Visuals I’d like to see: any way to show the three characters standing side by side, so we can see how their heights play off one another. I imagine the Kuck-to-be and Grace are both under six feet, and his dad’s six and a half? Would be nice to see some comparisons – kind of like in King of Summer in some of the first few scenes.



Choices:

The first choice is written out as a way to be a telling decision in terms of the prospective Kuck’s mental state, how he views his wife and how she’s putting up with his problems. But the following writing doesn’t match. It becomes the same regardless of which choice you go with here very quickly. That is a problem going forward for most of the other choices. For this first one, though, maybe have the writing following one choice can be more introspective, the other more praise about his wife, a bit more of their background?

Overall, I understand you are going for subtlety, but I think there needs to be more differences in the writing after the choices. Sorry.

Dialogue: I’m not talking the overall writing, rather the back and forth between the characters. It feels… wooden in places. I really liked most of the written dialogue between the three characters in your other game. Here, the back and forth between the Kuck and Grace in the car and in the bedroom feels very stilted.

A few of the lines also are just kind of meh – one line where the kuck is describing Grace’s warmth, ‘I’m here, I see you.’ EH? I understand that it is not suppose to be passionate, but I see you is too vague. Grace’s line where she’s talking about the gym outside of it also feels off, and I’m not talking about the period separating the word ‘Apparently’ into it’s own sentence. The kuck’s response isn’t the best either, although I am wondering if that’s just how you’re writing him: kind of out of it, kind of beaten down, unable to go with the punches or react well to anything new.

In contrast, the women’s thoughts on the dad flow very well. I would object to using the term ‘loyal’ when Grace comments on it. A better word would be ‘enthusiastic’ or animated, maybe.

There are several other lines like that which come out of nowhere or just aren’t well chosen, but I won’t mention them all here. I just think the back and forth between the married couple needs some work. Is that deliberate? A sign of the issues between them? If so, it works, but I’m just wondering. I just think there needs to be more of a sign that this married couple has been together for a while, some bits of that connection, of knowing one another, above and beyond coffee preferences.

The scene where the Kuck-to-be tries to get it up is very well done, dialogue-wise and visually. However… even if he can’t get it up, if he’s interested in her body, he can do a lot for Grace that doesn’t involve his dick. The fact neither mentioned the idea is a bit strange.

I like the introspection moments in the gym. Very well done. I also like the hints that the husband knows things about the old man and women he’s not comfortable with.

This line, though: ‘Coming Here might be her way of believing in us when I’m not sure I do’. That both doesn’t make sense at that point with the rest of his monologue – like his brain just took a hard right turn, it needs to be mentioned. And it also needs to be explained. Believing in us is a much bigger deal than his just not getting it up. Are they having other problems?

Same for ‘She’s Glowing. Not From showing off. Just from being present’ – Not certain about that line. Could be ‘She’s glowing, not because she’s trying to show off, but because of how much she enjoyed exercising.’ - the first makes it sound almost like the Kuck thinks that exercise and showing off go hand in hand, or was expecting Grace to want to show off? Confusing.

The exercise stuff was really well done. Nice work!

Grace’s thoughts in the shower, her self doubts are great. Also… HNGGGGG – yes. Yes, you do titty verrrry well. Wow. The segue to thinking about exercising though is a bit too abrupt I think. The whole thing going from holding something something more than just softness to something real, warm alive, it is confusing.

The bit in the bedroom right before the last choice makes it feel as if the kuck has abandoned all intimacy because of his issue? Really? That is beyond harsh, or could be seen as really self-centered. Is that deliberate? Same with the last line – feels like home. So their old place wasn’t welcoming.



NEED MORE INFORMATION about their background. This was good, a really interesting segue, and I’m glad to know that our choices will impact the story line of the game. Good luck going forward!
 
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NTR.ai

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I fully understand you.
The point is, suggestion is about quality, not about routs.
Sometimes a minority of voters want something different to the main, core audience. And then, sadly, you should ignore that feedback.
Like. 1/5 want harem/boring love only. 2/5 want NTR, and the rest 2/5 is fine with whatever. You can not and should not please everyone. And should definitely make NTR. More time for better or faster game creation. Not making 3 billion routs to please everyone.

But quality is quality. It is pricey — true. Beauty of it is that no one will complain when something is better.

But, it costs time, true. That is why I suggested to make maybe 2 more still images of sucking or other fitting scenes instead of animations for players like myself, who is sad about their eyes in most animations. As an option. It will take what? 5% more overall time? The animation tech is still in infancy, that is the problem.
Still, your time — your money. But, perhaps in the future you can remake those animations with worthy quality — it will make everyone happy. Unlike very different routs. Some hate NTR, some dislike bad harems, etc.
But everyone likes quality of content and art.


Or, player above dislikes really big breasts. But I adore them very much. Big, big tits are so beautiful! Sizable part of your supporters surely like them that way too. So, as you can not make them big and small at the same time, so just make them big, very big only.
To our happiness.


That game — “Falling undercover — Nox syndicate” surely is high quality, hand drawn game.
It's not about coping something from it. It just has clear perspective change.
Once more, beauty of Ren'Py. You can just press "Ctrl" and go straight to the first perspective change in like 1 min, not forced to read the game. Just to see the screen, or message that perspective is changing. It can be in any form. It is just clear. Now we will play as Aiden, for example.

Just a note. No game is perfect, maybe. That game has its shortcomings for my taste. Like girl disliking her body, her tits, and even big penises and sex at the start. (That game is still in the early stages, just like this one.) This may give more room for “corruption” and becoming a sex-obsessed slut in the future. But I really dislike it when a woman is frigid and when she dislikes her body.
Not shy! Shy or modest (at first) is perfectly fine! But actually angry at her body for having big tits that get in the way, and thinking of sex as stupid activity, being disgusted by male lust and so on.

So, thank goodness none of your heroines are angry frigid stupid girls. Not understanding how important it is to be sexy and beautiful. Also, that quality sex is wonderful. And lust is good.
My point is that I generally follow the majority when it comes to poll results, but I still try to respect the minority. So it’s not that I’m insisting on using more animations, it’s that most members have shown a clear preference for this kind of animation quality over static scenes.

Of course, no one would dislike higher quality, but the reality is that quality has no upper limit. In the end, it all comes down to the developer’s compromise between quality and output. The example I gave wasn’t random either—it’s not just a matter of spending 5% more time. Because generation is random, you never really know how much extra time is needed for a marginal improvement. In many cases, a 5% improvement could take 500% more time.

There are definitely some animations I’d like to remake, but interestingly, the ones I personally find most lacking aren’t the ones that have been brought up.

Regarding POV transitions, I do plan to improve on that, most likely starting from NBMF v0.9.0.

As for character personalities, I actually think satisfying the audience in that area is even more challenging than dealing with themes like NTR, incest, or harem. Every developer gives characters certain personalities for a reason. And just like in real life, you might like certain traits in someone while disliking others. But the two often go hand-in-hand; the part you enjoy might only exist because of the part you don’t. In other words, some plots or personality elements you like are built on the ones you don’t. Just a perspective I wanted to share—maybe it’ll make some of the less likable traits easier to accept within the context of a good story.

Lastly, about choices, sorry if I didn’t explain that clearly. All branching is stat-based, and starting from v0.2.0, you’ll be able to see how your stats are changing.
 
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NTR.ai

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Funny: Is the misspelling of the sign in the clinic deliberate? It had me laughing.
I wouldn't really say deliberate, it was messed up by AI and I thought it has no harm so I just kept it like that.

Are we supposed to assume this is taking place in Florida? LOL. The architecture and trees look like it.
My setting is loosely based on California—I hope it captures a similar atmosphere to reality. I haven’t actually been there myself, so I mainly relied on Google Maps to get a sense of the environment and see if it matched the mood I had in mind.

That said, there might be elements that aren’t entirely authentic. But I also don’t plan to specify a real location in the game, just to avoid any potential disputes or uncomfortable associations.

Visuals: First, I will just heap praise on Grace’s body! Among other things I’d like to do to it… Maybe make her ears a bit smaller? A bit less red? But that’s it. Her blush is cute, the earrings matching her eyes is a really neat touch. Her outfits are great.
Yeah, everything you mentioned is exactly what I tried to put more effort into. But unfortunately, I don’t really have the ability to achieve that level of subtlety for ears—and by “subtle,” I don’t mean it in the usual sense.

Since AI is trained on large datasets, it tends to focus on features that are more commonly emphasized. I know some people do care about things like ears—one of my friends once told me I had nice ears, so I get it—but no offense, I feel like most people don’t really pay close attention to them as long as they don’t look unusual. Because of that, the training data probably doesn’t push the model to be especially sensitive or nuanced when it comes to ear shapes.

Grace’s stretching scene is magnificently animated. Seeing her shirt go from stretched to wrinkled, the way her face changes, her boobs get squished, great. Love the sweat marks when Grace is on the bike. The tits, man, WOO, although maybe a bit more movement? I can tell you emphasized the movement of her thighs and hips but her tits should sway a bit. Don’t listen to the naysayers on them, you have a talent for titty. ALL HAIL BIG TIDD.
No, I won't. I will lose passion when making female figures I don't like.

On the Dad… um… is he supposed to look smug all the time? If so, cool, just wondering if that was planned or AI playing tricks. His thoughtful look is very good. I like the fact father and son have the same eyes. His overall body is right on target. Be interesting to see him dressed up in alternate outfits – suit, maybe something for a cookout or silly?
Umm… I wouldn’t go as far as calling it “smug” to that extent. To me, “smug” feels more like Tony Stark—and while I do plan to depict him with that kind of confident charm, it’s without the arrogance. And yeah, I will give him another outfit, but no guarantee on what kind.

The only negative I have of the visuals is the face of the Kuck-to-be. He looks far too young in comparison to Grace. Grace looks young, sure, but mature, both due to her face and her curves. As to the Kuck, I’m not talking about his whole body, I know the reason why he looks like a twig, LOL. But maybe make his face a little wider, his hair a bit more mature looking, like an office guy rather than a anime character? Or, since he’s supposed to be dealing with stress and such, add wrinkles? Like he’s prematurely aging? Looking at them, I think that Grace looks in her late twenties, while the husband looks like he’s about to start college.
I actually spent the least effort on the MC—but even so, there are still some details I’m okay with in this version.

Hairstyle: He’s more like a freelancer, and I think the current style suits that kind of personality.
Face: Same reasoning—it aligns with the vibe I want for him.
Pressure: You mentioned adding wrinkles, but I chose to show it through paleness instead—I did intentionally make him look pale to reflect that.

Visuals I’d like to see: any way to show the three characters standing side by side, so we can see how their heights play off one another. I imagine the Kuck-to-be and Grace are both under six feet, and his dad’s six and a half? Would be nice to see some comparisons – kind of like in King of Summer in some of the first few scenes.
I suppose the main menu kind of conveys that feeling—though they’re not exactly standing on the same surface or at the same level.

If you mean literally having all three characters standing together at the same distance and height level, maybe even full-body, I honestly can’t think of a scene or scenario where that would naturally happen. So at the moment, I don’t really have an answer for that.

The first choice is written out as a way to be a telling decision in terms of the prospective Kuck’s mental state, how he views his wife and how she’s putting up with his problems. But the following writing doesn’t match. It becomes the same regardless of which choice you go with here very quickly. That is a problem going forward for most of the other choices. For this first one, though, maybe have the writing following one choice can be more introspective, the other more praise about his wife, a bit more of their background?

Overall, I understand you are going for subtlety, but I think there needs to be more differences in the writing after the choices. Sorry.
I think all the facts you mention actually have connection and it's also a trade-off. If I really extend too much content of difference and I think the options are not just few, the story volume will grow exponentially. So what I tried to do was using some subtle difference and it is more like subconciousness so the texts among options don't differ that much, and also the following dialogues/monologues will not differ that much. And this all because it just starts. After the story progress and the MC discover more clearly about what he wants or what he doesn't want, it will become more obvious and the impact will become larger.

Dialogue: I’m not talking the overall writing, rather the back and forth between the characters. It feels… wooden in places. I really liked most of the written dialogue between the three characters in your other game. Here, the back and forth between the Kuck and Grace in the car and in the bedroom feels very stilted.

A few of the lines also are just kind of meh – one line where the kuck is describing Grace’s warmth, ‘I’m here, I see you.’ EH? I understand that it is not suppose to be passionate, but I see you is too vague. Grace’s line where she’s talking about the gym outside of it also feels off, and I’m not talking about the period separating the word ‘Apparently’ into it’s own sentence. The kuck’s response isn’t the best either, although I am wondering if that’s just how you’re writing him: kind of out of it, kind of beaten down, unable to go with the punches or react well to anything new.
  • "I’m here, I see you." and "Apparently" — To be honest, I’m not quite sure what the issue is. I mean, there’s probably a better way to express it, but like I’ve always said, while I can’t draw, I do have AI—and I think I have a decent sense of style and visual aesthetics. When it comes to writing, my strength lies in clearly knowing what I want to express or convey, but I often struggle to identify better words or phrasing. As for “Apparently,” I think that was just something I didn’t get around to editing properly. I would’ve probably just used a comma instead of starting a new sentence.
  • Car and Bedroom scenes — I’m not sure what you felt was off about the car scene, but I actually put a lot of effort into it. There’s a hidden event that’s still haunting Eric—something that hasn’t been revealed yet. That lingering tension is what I was trying to build beneath the surface of the dialogue. As for the bedroom scene, I’ll admit I didn’t give that one as much thought at the time. I just knew it was necessary for the story’s progression, but in terms of ideas or emotional depth, it’s probably the scene I was least inspired for.

In contrast, the women’s thoughts on the dad flow very well. I would object to using the term ‘loyal’ when Grace comments on it. A better word would be ‘enthusiastic’ or animated, maybe.

There are several other lines like that which come out of nowhere or just aren’t well chosen, but I won’t mention them all here. I just think the back and forth between the married couple needs some work. Is that deliberate? A sign of the issues between them? If so, it works, but I’m just wondering. I just think there needs to be more of a sign that this married couple has been together for a while, some bits of that connection, of knowing one another, above and beyond coffee preferences.

The scene where the Kuck-to-be tries to get it up is very well done, dialogue-wise and visually. However… even if he can’t get it up, if he’s interested in her body, he can do a lot for Grace that doesn’t involve his dick. The fact neither mentioned the idea is a bit strange.

I like the introspection moments in the gym. Very well done. I also like the hints that the husband knows things about the old man and women he’s not comfortable with.

This line, though: ‘Coming Here might be her way of believing in us when I’m not sure I do’. That both doesn’t make sense at that point with the rest of his monologue – like his brain just took a hard right turn, it needs to be mentioned. And it also needs to be explained. Believing in us is a much bigger deal than his just not getting it up. Are they having other problems?

Same for ‘She’s Glowing. Not From showing off. Just from being present’ – Not certain about that line. Could be ‘She’s glowing, not because she’s trying to show off, but because of how much she enjoyed exercising.’ - the first makes it sound almost like the Kuck thinks that exercise and showing off go hand in hand, or was expecting Grace to want to show off? Confusing.

The exercise stuff was really well done. Nice work!

Grace’s thoughts in the shower, her self doubts are great. Also… HNGGGGG – yes. Yes, you do titty verrrry well. Wow. The segue to thinking about exercising though is a bit too abrupt I think. The whole thing going from holding something something more than just softness to something real, warm alive, it is confusing.

The bit in the bedroom right before the last choice makes it feel as if the kuck has abandoned all intimacy because of his issue? Really? That is beyond harsh, or could be seen as really self-centered. Is that deliberate? Same with the last line – feels like home. So their old place wasn’t welcoming.



NEED MORE INFORMATION about their background. This was good, a really interesting segue, and I’m glad to know that our choices will impact the story line of the game. Good luck going forward!
“Coming here might be her way of believing in us when I’m not sure I do” — What I meant with “I’m not sure I do” is that Eric isn’t sure he can believe in himself to recover. As for “her way of believing in us,” it’s meant to show that Eric understands Grace doesn’t place all the responsibility on him alone—so it’s her way of expressing belief in both of them.

“She’s glowing. Not from showing off. Just from being present.” — Yeah, I agree your suggestion reads better. Like I mentioned before, these kinds of things often fall outside my ability to notice on my own. There are probably quite a few lines that could use polishing, but I might miss them unless someone points out a better version.

The last scene is actually from Grace’s POV—sorry that wasn’t clear and caused confusion. So the line “feels like home” is Grace’s thought.

About background info — I prefer to reveal their backgrounds in later chapters, since Chapter 1 already has a lot for players to take in.

All in all, thank you for the detailed feedback. I’m sorry that some things may have disappointed you due to my limitations, but I truly appreciate the insight—and I’ll do my best to keep improving moving forward.
 
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Johanna_S

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Aug 1, 2023
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We will be able to see actual stats? Thanks author! It is great news!


About “5%” — to be clear, what I had in mind.
Let's say some chapter will have 100 still images and 3 animations.
With the in-game option “animations on/off” you still have to generate and have your animations. Just with “off” option, you have an alternative of 3 additional still images. Like for sucking. 3 images ×3 animations to replace — 9 additional pictures to 100. 109 in total.

But pictures I presume like half of overall work.
You have way heavier task (vs 1 image) of animations too. And coding. And writing. And proofreading. And debugging. So 9 pictures I translate as not 9%, but as 9%/2 = 4.5%. Or 5%.
That was my line of thinking. Just 9 more images is like 5% of work to make more people happy and even have a choice!
 

Johanna_S

Newbie
Aug 1, 2023
45
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Personal respect for defending big boobs girls!

I strongly dislike shaming with words like “cow-tits” and alike. She is gorgeous. And I much, much prefer when boobs are very big, huge and so on. It is what sparks initial interest. And I will never consider support any game that has small tits girls (for M.F.C. and some important others).

And “cow tits” is actually a good kinky teasing compliment in some scenarios. Like: “Good whore — you suck so nicely!”
Just a positive meaning sex “dirty talk”. Never an actual abuse or disrespect. It is admiration from me. But those guys just try to insult perfect angels... So stupid, so evil for no reason.
 

crotch69

Member
Aug 20, 2020
259
466
158
Personal respect for defending big boobs girls!

I strongly dislike shaming with words like “cow-tits” and alike. She is gorgeous. And I much, much prefer when boobs are very big, huge and so on. It is what sparks initial interest. And I will never consider support any game that has small tits girls (for M.F.C. and some important others).

And “cow tits” is actually a good kinky teasing compliment in some scenarios. Like: “Good whore — you suck so nicely!”
Just a positive meaning sex “dirty talk”. Never an actual abuse or disrespect. It is admiration from me. But those guys just try to insult perfect angels... So stupid, so evil for no reason.
There is a glaring difference between "big/huge" and "unrealistic"; if you can't grasp it, it doesn't mean other people are haters or evil, or whatever you said.
It's like you are implying that several people that pointed this out have a small tits fetish which makes no sense whatsoever.
 
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carter15

Newbie
Mar 19, 2019
80
101
156
My opinion is similar to that of NBMF. My expectations were low considering it's an AI game, but the author and the project have changed my mind. Perhaps this project didn't surprise me as much because it's so recent and because I'd already seen the good work on NBMF.

Maybe it's an absurd wish, but it would be great to see a slower-paced story, one that doesn't move as quickly as the main project. At the same time, I think the most exciting scene in NBMF is without a doubt the one in the bathroom, where they accidentally have sex... I think it's an interesting path, similar to the NTR'd by Clumsiness project, surreal scenes in which, due to clumsiness or accidents, the protagonist gradually gives in (they accidentally coincide in the shower, a fall or stumble at the gym, they rip their father's clothes and she has to hide it with her body so no one sees them, she comes home drunk and gets into her father's bed instead of her husband's, etc.), all of this under the gaze or presence of her husband, of course, that when she tries to hide these situations from her husband, the father takes advantage.

In short, these are ideas I would like, a submission not as early as in NBMF and more with a fortuitous touch. In any case, I hold the creator's work in high regard, so I expect good content, good luck with the project.
 

NTR.ai

Member
Game Developer
Mar 23, 2025
170
284
82
We will be able to see actual stats? Thanks author! It is great news!


About “5%” — to be clear, what I had in mind.
Let's say some chapter will have 100 still images and 3 animations.
With the in-game option “animations on/off” you still have to generate and have your animations. Just with “off” option, you have an alternative of 3 additional still images. Like for sucking. 3 images ×3 animations to replace — 9 additional pictures to 100. 109 in total.

But pictures I presume like half of overall work.
You have way heavier task (vs 1 image) of animations too. And coding. And writing. And proofreading. And debugging. So 9 pictures I translate as not 9%, but as 9%/2 = 4.5%. Or 5%.
That was my line of thinking. Just 9 more images is like 5% of work to make more people happy and even have a choice!
Although the calculation isn’t similar to how it works, you’ve given me some inspiration. I’ll try it after v0.8.0, since my schedule is quite tight right now due to personal commitments.
 

NTR.ai

Member
Game Developer
Mar 23, 2025
170
284
82
My opinion is similar to that of NBMF. My expectations were low considering it's an AI game, but the author and the project have changed my mind. Perhaps this project didn't surprise me as much because it's so recent and because I'd already seen the good work on NBMF.

Maybe it's an absurd wish, but it would be great to see a slower-paced story, one that doesn't move as quickly as the main project. At the same time, I think the most exciting scene in NBMF is without a doubt the one in the bathroom, where they accidentally have sex... I think it's an interesting path, similar to the NTR'd by Clumsiness project, surreal scenes in which, due to clumsiness or accidents, the protagonist gradually gives in (they accidentally coincide in the shower, a fall or stumble at the gym, they rip their father's clothes and she has to hide it with her body so no one sees them, she comes home drunk and gets into her father's bed instead of her husband's, etc.), all of this under the gaze or presence of her husband, of course, that when she tries to hide these situations from her husband, the father takes advantage.

In short, these are ideas I would like, a submission not as early as in NBMF and more with a fortuitous touch. In any case, I hold the creator's work in high regard, so I expect good content, good luck with the project.
Thank you for your feedback! I did mention on my Patreon that this game will have a slower pace even on the Fast NTR path, as the two games have different styles and setups. I truly appreciate your support!
 
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