it's really not that hard to cheat yourself some money/bits (those are not infinite, just a lot-lot), but honestly quite annoying to wrap your head around it for the first time. putting anti-cheating measures in a single-player game is like building a lone fence in the middle of the field: just what's the point?
i don't know CE enough to make a table, (and since i haven't seen anyone else doing this, so) here's a little guide: find out what overwrites your changes (by right-click -> "Find out what writes to this adress"). that bit of code is responsible for updating the values of money/bits every frame, but it's also responsible for other game-critical stuff, so NOPing (change to do nothing) it out *will* cause issues (if you interact with stuff). save adresses for money and bits first, then NOP the overwriting code, after that cheat yourself a lot (up to ~1 000 000 000, it overflows otherwise) of resources, and finally "launder" them by selling 1 of each byte, then close the game. on game's restart the values should stay (or reset to 0 if you weren't fast/careful enough)