Viger

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Sep 19, 2017
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That’s strange, isn't the Gorgon supposed to be futa now? Why would she petrify those huge milkers?
 
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Omniel

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Jun 28, 2017
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Statues WIP
If you're gonna make a Gorgon's Lair then it's gotta have some statues.
Instead of petrifying to stone I thought it would be a little more modern to go with marble. I thought it would fit pretty well with the style and end up giving them more visual appeal instead of fading them into the background. It also helps give the impression that they're being preserved instead of discarded.
Over the past few days I came up with a somewhat streamlined process of making these statues and porting them over to the environment. I started with a few base characters I put together in Daz, with a selection of outfits and props, and ported them to Blender. From there I could use some stock poses I found as reference and work from there. Since the statues don't need to move, I don't have to be very careful with them.
I had originally planned to have hundreds in the cavern but quickly came to the conclusion that it would be a significant technical challenge and perhaps a poor artistic choice. Though they don't totally fill out the environment like I'd hoped, focusing on ~20 statues, making them pop, and telling a story with each will probably pay off more in the long run. Come to think of it; it just wouldn't make sense to have a village-worth of victims from a narrative perspective.
The environment is close to being ready, but there are still a lot of refinements I'd like to make. There needs to be more tying the whole scene together, but I'm afraid of cluttering things up. The poly count is already pretty high, and it's only going to get higher when I add the characters and principle props in.
I want to keep things somewhat grounded, as if the Gorgon is actually living in this space, but keep a mythic element to it. This story is a bit more sympathetic towards the monster than most other depictions are, so I don't want to make things too menacing; more mysterious. In the statues you'll see a mixed range of emotions to support this. Hopefully this will help build tension to see how the Warrior's confrontation ends up.
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That's an interesting take using marble for petrifying/statues instead of stone. I like it.
That’s strange, isn't the Gorgon supposed to be futa now? Why would she petrify those huge milkers?
Yeah as far as I know Medusa's curse only works on men not on women right? I might be totally wrong here... :unsure:
 

Zehel1234

Member
Apr 23, 2020
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Statues WIP
If you're gonna make a Gorgon's Lair then it's gotta have some statues.
Instead of petrifying to stone I thought it would be a little more modern to go with marble. I thought it would fit pretty well with the style and end up giving them more visual appeal instead of fading them into the background. It also helps give the impression that they're being preserved instead of discarded.
Over the past few days I came up with a somewhat streamlined process of making these statues and porting them over to the environment. I started with a few base characters I put together in Daz, with a selection of outfits and props, and ported them to Blender. From there I could use some stock poses I found as reference and work from there. Since the statues don't need to move, I don't have to be very careful with them.
I had originally planned to have hundreds in the cavern but quickly came to the conclusion that it would be a significant technical challenge and perhaps a poor artistic choice. Though they don't totally fill out the environment like I'd hoped, focusing on ~20 statues, making them pop, and telling a story with each will probably pay off more in the long run. Come to think of it; it just wouldn't make sense to have a village-worth of victims from a narrative perspective.
The environment is close to being ready, but there are still a lot of refinements I'd like to make. There needs to be more tying the whole scene together, but I'm afraid of cluttering things up. The poly count is already pretty high, and it's only going to get higher when I add the characters and principle props in.
I want to keep things somewhat grounded, as if the Gorgon is actually living in this space, but keep a mythic element to it. This story is a bit more sympathetic towards the monster than most other depictions are, so I don't want to make things too menacing; more mysterious. In the statues you'll see a mixed range of emotions to support this. Hopefully this will help build tension to see how the Warrior's confrontation ends up.
View attachment 1045565 View attachment 1045566 View attachment 1045567 View attachment 1045568
I expected some futa content with the statues
 

TorgoNudho

Newbie
Apr 15, 2019
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That's an interesting take using marble for petrifying/statues instead of stone. I like it.


Yeah as far as I know Medusa's curse only works on men not on women right? I might be totally wrong here... :unsure:
Medusa would curse anyone except gods. If any male/female human or semi deity stared at her eyes, they would get petrified.
 

rf96

I rape lolis with my tentacles
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Aug 11, 2017
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This is a pretty simple pin-up testing out a lot of the functions on The Warrior's model that I've built, as well as a few assets I've made for the environment. She's one of the two characters I'm preparing for my upcoming animation. Like I said in my update post, you can find more material on them back in my WIPs from April-May 2020.
Due to the nature of adult animation it's important for models to be especially flexible in certain regions, mostly the pelvic area. A lot of effort can go into making a model do something as simple as squatting without a bunch of stretching and clipping. To help with this I added a significant amount of topology and extra driven morphs. So even though a pose like this would normally take a lot of sculpting, the work I've done on the model makes it significantly easier. As you could imagine, this pays dividends in animation.
I really like how this came out considering the little effort I had to put in. It's a great thumbnail but some of the details could use some work, like the vagina. Dunno if I want to spend more time on it though, I have other things I need to get to.

The Warrior Crawling.jpg
 

knixis

Member
Jun 18, 2017
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There's a design doc for his next project -
Right now I'm a bit weary of the new project as it is completely his own and the new models don't immediately jump out at me. Hope to be proven wrong!
 
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