That sometimes works and sometimes does not. F2P games work on this model and it has done PHENOMENAL for them, making them BY FAR the most successful games. But F2P games have a more general audience so the amount of players who are not greedy self-centered entitled pricks and are willing to support the game, is average. Also, F2P games are much more complete so you already know what you're supporting, vs Patreon games where you don't even know if the game will ever even be done, let alone the final quality of it.The reasoning most people have is not that piracy doesn't hurt business. It's that the benefits (extra exposure) outweighs the lost sales. If you have an audience of 1000 people and 10% back you you have 100 backers. If through piracy the amount of backers drop to 2% but you now have a 10000 audience then you have 200 backers.
I think people are not supporting technobreak's patreon because his updates are minimal and people are getting fed up with him proposing features and dropping them whenever he likes instead of committing to them.
For example, I hear that in mobile games, 5% of the players are whales (those who spend 1-5k per year) and 40% are dolphins (1-200 bucks per year), but when you have tens to hundreds of millions of players, 40% paying 100 bucks per year or so is a TON of money. It's little wonder why mobile games are dominating the gaming market.
HOWEVER, do you really think 40% of people who enjoy a certain porn content support the developers of it? Somehow I doubt that. The extra exposure does not always translate to extra money. To be honest, there's a bit of a pirate mentality within the porn community, everyone pretty much expects everything to be completely free.
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