And after figuring out my own mistakes, works great, and thank you so much for this.Updated for 0.9
Updated my unofficial compressed Android port to 0.9Hi all, my compressed unofficial android port of Oath of loyalty 0.9 with ShaddyModda Replay/Cheats mod and IAmAB Walkthrough mod.
Usual gestures etc
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Game crashes as soon as I try to open it.Updated my unofficial compressed Android port to 0.9
$ renpy.end_replay()
scene black with Dissolve(2.0)
if v8_replay_mary_sex:
jump storyboard
else:
$ v8_replay_mary_sex = True
$mary_relation = 2
$storytracker += 1
jump storyboard
Yeah, just came across that myself not long ago, cause apparently I hadn't played 0.8. lol. Just re-uploaded the mod with a fix.(ShaddyModda - you might want to read this as well)
Currently the gallery unlock feature can potentially bork your saves (unless you know how to handle the variable "$storytracker" via the console). Unlocking galleries in this VN needs to be handled differently than just calling scenes as we would efficiently and typically code in mods.
Be careful playing any of the galleries that would otherwise be locked....they can create loops in your later playthrough. A prime example is the following at the end of [v8_replay_mary_sex]:
In the code above you'll note that if you had not progressed this far in the story in your playthrough (to have unlocked the replay normally in the storyboard screen), but watched the scene through the gallery unlock, the variable "v8_replay_mary_sex" is set to "true". Now, whenever you get to this point in your actual playthrough, the variable $storytracker will NOT get +1 due to the if/else conditional statement, sending you to the storyboard screen where the story never progresses, only looping through the last $storytracker # over and over. Attached is a save file demonstrating this issue.Code:$ renpy.end_replay() scene black with Dissolve(2.0) if v8_replay_mary_sex: jump storyboard else: $ v8_replay_mary_sex = True $mary_relation = 2 $storytracker += 1 jump storyboard
Regards.
Same here, last I messed around with the code was 0.7 - I'm curious how you handled the variables...cause I've found that another issue is the replays adding to $storytracker before the user gets there will also cause some story segments to be skipped completely. Will DL your fix later and learn from it...I'm pretty good but still merely a grasshoppa. Regards.Yeah, just came across that myself not long ago, cause apparently I hadn't played 0.8. lol. Just re-uploaded the mod with a fix.
HA simple I moved it , and I know it works cause i just finished playing it myself before I re-uploaded. I had 2 playthrough to go through to get to the end of current content which were both end of 0.7 saves, and I had no issues with either one after I fixed it.Same here, last I messed around with the code was 0.7 - I'm curious how you handled the variables...cause I've found that another issue is the replays adding to $storytracker before the user gets there will also cause some story segments to be skipped completely. Will DL your fix later and learn from it...I'm pretty good but still merely a grasshoppa. Regards.
Wills747Android mod hangs whenever an animation scene starts.
Also extremely unresponsive to touchscreen.
I have updated the port with Shaddy's recent fix and have converted the .avi to .webm so they should all play now.Android mod hangs whenever an animation scene starts.
Also extremely unresponsive to touchscreen.
Tks.I have updated the port with Shaddy's recent fix and have converted the .avi to .webm so they should all play now.
Not sure about your touchscreen issue tho.
I don't understand why. But the game crashes as soon as I try to open it.I have updated the port with Shaddy's recent fix and have converted the .avi to .webm so they should all play now.
Not sure about your touchscreen issue tho.
Last two update face same problem - few minutes after open app its Automatic closedUpdated my unofficial compressed Android port to 0.9