Objectively, what is the most work and time-consuming aspect of game creation?

What is the most work and time-consuming aspect of game creation?

  • Drawing/Rendering

    Votes: 52 75.4%
  • Writing

    Votes: 6 8.7%
  • Coding

    Votes: 7 10.1%
  • Other? Please let me know.

    Votes: 4 5.8%

  • Total voters
    69

DS23G

Member
Game Developer
Jul 24, 2019
202
752
It will obviously depend on the type of game you're making and what kind of art it includes, but in my case (renpy game with daz3d art), rendering is a big bottleneck when it comes to development progress.
 

SPACE!man

Member
Jan 3, 2020
382
644
Call me bias, but I'd argue the coding is the worst part. At least for Ren'Py. I can't draw to save my life, but I can write and I write good. Sure, I get writer's block, but I can still kick out good content when I'm free of it. But coding just suuuuuuuuuuuuuuuuuuuuuucks. I'm working on an RPG project, battle system et al, and I'm coming up with these unique enemies and allies and places (I don't want to overuse things like Orcs and Goblins, so I went with Eldrich designs and oddness). I can write sex scenes and descriptors with ease, I can write battle text, code all the triggers and flags for unique scenes, I have a randomized greeting for each character based on a dice roll for christ sake!

But if I accidentally put a W instead of a w... Then fuck me sidesaddle on a salamander's sink ship, cos my project will self-destruct and I'll spend the next month trying to figure out how the fuck it went wrong.

It's a headache to deal with and the forums are all but useless as they talk like you already know it. So coding. Definitely coding.