That's true griffor, the game is progressing very slowly, but I made a Patreon account to try and remedy that exact problem. I don't have a lot of free time to devote to the project, but if the support could equal what I'm making at one of my jobs, I could actually quit that job and dedicate the time to this instead. That's the best solution I could think of to solve the time dilemma.at how slow the story is going i think its better to come back after like 6 months
I feel like you might have the incentives a bit backwards. I enjoy your writing but the slow pace of development made it hard to bother checking in each month, let alone subscribe to a monthly patreon. Not having an update since January I'd pretty much forgotten about the game already. If that February update comes out in July and it isn't both really impressive and followed up by equally impressive updates, all that you'll have a achieved is dropping awareness and pushing the public build back.That's true griffor, the game is progressing very slowly, but I made a Patreon account to try and remedy that exact problem. I don't have a lot of free time to devote to the project, but if the support could equal what I'm making at one of my jobs, I could actually quit that job and dedicate the time to this instead. That's the best solution I could think of to solve the time dilemma.
If you don't have the means to support the game, don't think it's good enough to warrant support, or are already supporting other better games, I totally understand that. That's why there will always be free public versions for everyone in that situation, which is most people. I understand that this 6 month move is inconvenient, but on the plus side, it's actually only 4 months more, and then there will be monthly public releases just like before.
I see your point, and that would basically mean quitting a part time job I already have, and crossing my fingers in hopes of support coming in. I have financial obligations that I'm not willing to gamble on, so that's not really an option for me.I feel like you might have the incentives a bit backwards. I enjoy your writing but the slow pace of development made it hard to bother checking in each month, let alone subscribe to a monthly patreon. Not having an update since January I'd pretty much forgotten about the game already. If that February update comes out in July and it isn't both really impressive and followed up by equally impressive updates, all that you'll have a achieved is dropping awareness and pushing the public build back.
I don't mean to criticize your choice- life comes first, hobbies second, and I'm getting exactly what I'm (not) paying for- but if you're looking to get people to put down enough money to treat it as a part time job, I think you need to deliver at that pace consistently before expecting the buy-in.
i wasn't trying to knock you your game is great it just i get immersed in your story and than 2 pages later boom end of content which makes me sad you might see more progress on patreon if you set it to by major release than you won't feel as rushed and could put more out there.I see your point, and that would basically mean quitting a part time job I already have, and crossing my fingers in hopes of support coming in. I have financial obligations that I'm not willing to gamble on, so that's not really an option for me.
Bear in mind, I was developing this game without a Patreon for a year at this same pace, and many people were unhappy with that (myself included). As I mentioned in the last post, this was a possible solution to the time problem, and if it doesn't work, I'll continue to develop the game regardless - albeit at a snails pace. I know, it sucks, but it's better than nothing, or at least I think so.
I didn't take it that way at all griffor, I welcome all criticism and advice. The passage you quoted was a response to vidji though, I replied to you in the comment right before that. Like I said though, I had no problem with his comment either, and he's right. The speed of development is a huge issue, and it was a good opportunity for me to explain the problem and my efforts to solve it.i wasn't trying to knock you your game is great it just i get immersed in your story and than 2 pages later boom end of content which makes me sad you might see more progress on patreon if you set it to by major release than you won't feel as rushed and could put more out there.
It's in several months. Honestly, just forget about the game. There's no point waiting for an update that's going to be pretty small and still 6 months behind the actual game.When is the next public release for this?
I'm pretty sure that's why the next public release is ~5-6 months away.I'm pretty amazed that after so long there's only two new scenes. I really enjoyed this the first time and am rather sad that this is all there is.
Correct me if I'm wrong but the patreon build is only 2.9 while the one available here is 2.8. Considering the small difference between 2.3 and 2.8 I don't see how 2.9 would be a huge content dump. I really hope I am wrong because I really enjoyed this game the first time I tried it.I'm pretty sure that's why the next public release is ~5-6 months away.
2.3 is the latest public release, if I'm correct. 2.8 was the latest patreon release that I got. I'm not saying it'll be 2.9 for the public release. Further down the line when 3.x or 4.x is released, there will be plenty of content added that people will enjoy it.Correct me if I'm wrong but the patreon build is only 2.9 while the one available here is 2.8. Considering the small difference between 2.3 and 2.8 I don't see how 2.9 would be a huge content dump. I really hope I am wrong because I really enjoyed this game the first time I tried it.
Either 3.0 is years down the line, or there won't be "plenty of content".2.3 is the latest public release, if I'm correct. 2.8 was the latest patreon release that I got. I'm not saying it'll be 2.9 for the public release. Further down the line when 3.x or 4.x is released, there will be plenty of content added that people will enjoy it.
Well, if you're working 3 jobs, one's not going to have enough time to work on a game at full-time hours. Think of it as a hobby, and not as work. We all have our hobbies. And that's why public release is every 6 months atm.Either 3.0 is years down the line, or there won't be "plenty of content".
1.5k new words between three variants is an abysmal rate. I understand only working on this as a side project but I've seen similar writers pumping out 20-30k word per monthly release.