Omni Gynoid’s minimal story is told mainly through logs scattered around the forest, using an awkward combination of short comic panels and character portraits.
But this is easier said than done. The game is set in the year 2048, but Omni Gynoid doesn’t feel like science fiction. It uses advanced technology to emphasize the harshness of its world, rather than to create anything particularly exciting or new. You won’t find any cool weapons or gadgets here; Selene has only the tools she starts with (her sidearm and a flashlight). The game takes place in darkness (and occasionally rain), which makes it difficult to see much further than your flashlight’s narrow cone of light.
Aside from the name, the story takes place in a dystopian future where poor people live in slums and slums rise up into high-rises, with cybernetic augmentation being considered a luxury item. In this version, humanity has been divided into classes called “Meths” — those who have access to technology and those who don’t. The players will be able to choose between being a member of the Corporate Security Contractor (CSC) or the Freelancers, an outlaw group that operates outside of government control.
In one case, I stood inside a dead end as enemies fought from the next room. One was an armoured giant wielding a flamethrower, and the other a flying enemy capable of quickly dealing chip damage to my health. The flying enemy attempted to exit through a hole in the wall only to fail repeatedly, repeatedly getting caught by the geometry, completely ignoring his health bar as he was forced to stop and rest after each attempt. Despite this being something that could not feasibly happen in any world I live in, it’s also very much Omni Gynoid. In its current state, I wouldn’t have it any other way.
On an
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, I found some video game reviews online that were
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.