I can see the potential here in the distant future, but in its current state (v0.2.4) it's just not worth playing.
Basic premise is that in order to feed this village, you need to gather ingredients (water, fresh vegetables, etc.) and give them to a magical alien machine to process into meals for distribution to the populace. Because of course, humans are incapable of eating carrots that haven't been run through alien supertechnology first, and also nobody else in the entire village is willing to do any work.
The pornographic part is that the alien food processor is powered by semen, so you're supposed to ask it to drug assorted men and teleport them to the magical facility so that you can anonymously jerk them off in order to fuel your machines.
The big problem is, it takes like three men worth of semen to provide enough energy for one day worth of food... and you can't target a man who isn't horny enough, so you need to go to his house and do something to get him worked up... and a full day of activities in his house only get him halfway to the point where he will deign to accept a handjob.
So at the start of the game, when there's only one man available, you need to grind through six days of drudgery for every day of food you give the village. Every day you don't feed the whole village, you lose HP (on top of what you're already spending to do every bit of manual labor in the place).
So obviously the solution, to increase energy flow and also to finally see some content outside of the stupid dull grind you've been on for the past several hours, is to poke around and try to figure out how to unlock a second target, right? But once you do so, the food requirements increase by 30%. And the magical alien kitchen is incapable of producing more than one point of energy at a time, even in some hypothetical situation where you could produce more than a third of a point worth of cum in a whole day. And on top of all that, every interaction with the second man costs huge amounts of your rapidly dwindling HP.
In short, the whole game is set up such that you will never be able to afford to keep up. And I'm not saying that like 'oh she will be forced to fall further into depravity to keep going' like some corruption games, I'm saying you are literally prevented by the basic game mechanics from whoring enough to keep afloat.
Maybe everything is balanced under the assumption that you'll be doing a lot of things every day that aren't in the game yet. Maybe earlier prototypes had more things you could do, and they got removed because they needed to be reworked or something. But what we have right now is basically unplayable.
That said, it does look good, and I was pleasantly surprised by a few of the incidental features, like hopping over obstacles along common routes through town instead of having to spend another second going around them. So if the development gets all the way to completion without being abandoned, it will probably be something great.