- Mar 11, 2017
- 802
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I appreciate the bug reporting, but that is an issue with the game, not with anything I have done, since my generate random slaver / slave /mercenary function just reuses the slave / slaver generation function in the game.Something that I've noticed is that the "Chose 1 from 5 randomly generated slavers" almost always generates Masters/Mistresses (Trainer trait). Which can be a bit of an impediment when you're wanting to create a Skybreaker (Flying) or Outrider (Fleet) or two to go exploring (as Masters/Mistresses very rarely have these traits).
I also noticed that Mercenaries were producing mainly Trainers, until I leveled up Infiltration, at which point I stopped getting Mercenaries altogether. I also had occasions of Mercenaries hired not turning up in my roster.
Unfortunately No Haven is a very non-robust game (probably because it was developed in RAGS, which is meant for exploring rooms, and picking up objects, and talking to people, you find in them, rather than complex team management), so any alteration can have decidedly odd consequences.
As for desired traits, the v3 of the cheat mod - which should be ready this Sunday, that is the aim at least - will let you set your desired traits and aspects on yourself, your slavers and your slaves. It will also let you alter their race, gender and bodies.