I'm not entirely sure what that has to do with net neutrality, but I'm all for it, I think.well, the US is now up to at least 6 states fighting the loot box plague.
That's fucking absurd. It' not a great practice, but honestly you may as well make CCGs illegal as well if you consider loot boxes a problem.well, the US is now up to at least 6 states fighting the loot box plague.
In Belgium the government don't goes against loot boxes by themselves, but against the system of micro-transactions related to them. I assume that it's the same thing for these 6 US states.That's fucking absurd. It' not a great practice, but honestly you may as well make CCGs illegal as well if you consider loot boxes a problem.
Does the Belgian government consider Magic the Gathering or Pokemon cards gambling? Because they should or hell, any sort of collectible card, or gachapon selling machines? It's not much different, outside of what the format is. It just seems like another well-intentioned, but ultimately over reaching attempt to regulate games. And it's really not based on much at all. The consumers have ALREADY rejected the worst systems, and BF 2 is getting savaged as well by all accounts. No good is going to come from self important bureaucrats who know jack shit about actual gaming coming in and messing with it.In Belgium the government don't goes against loot boxes by themselves, but against the system of micro-transactions related to them. I assume that it's the same thing for these 6 US states.
The problem isn't the loot boxes, there's nothing wrong with them. Earning a reward in the game, without knowing what you'll get is legal and just gaming. But the instant you have to pay for it, or even just the possibility to pay for it, it become gambling. Just because it's the definition of gambling ; you pay for something without knowing what this something will be, it can worth the price, or not, you can have spend more for what you get, or not even spend a cent for it.
That's why Belgian government goes after this system, stating that it should be subject to gambling laws. Don't know exactly this laws in Belgium, but if it was in my country (France), it would mean that the game's editor need a special authorization and the game must be restricted to 18 yo and more.
This said, it's not really related to net neutrality, so it's probably not the best place to talk about this.
Legally, it's a bit of a grey area. KindaDoes the Belgian government consider Magic the Gathering or Pokemon cards gambling? Because they should or hell, any sort of collectible card, or gachapon selling machines? It's not much different, outside of what the format is. It just seems like another well-intentioned, but ultimately over reaching attempt to regulate games. And it's really not based on much at all. The consumers have ALREADY rejected the worst systems, and BF 2 is getting savaged as well by all accounts. No good is going to come from self important bureaucrats who know jack shit about actual gaming coming in and messing with it.
I mean by the same logic we need to ban Hearthstone, or pretty much any Japanese f2p game too.
This said, it's not really related to net neutrality, so it's probably not the best place to talk about this.
*points to the destiny 2 forums* uh... dude? they've got like 100+ threads flooding the forums. pretty much the entire player base for the gaming telling them they want the loot boxes and microtransactions all gone but bungie has their fingers in their ears while singing the "lalala can't hear you" song as loud as they can. something tells me the people working at bungie and activision dumber than those at EA. at least EA backed off. bungie/activision? well...It would be nice if consumers had the capability to mass protest/boycott those systems out of existence without getting governments involved at all - that's about the only good solution I can come up with.
no, i'm sorry as i didn't think to make 2 different threads for these topics. oops :/You're absolutely correct, my apologies.
I don't see how any of that matters to be honest. Last time I checked, Destiny 2 still had loot crates, so that protest/boycotts even on 100+ forum threads apparently, does nothing. (Edit - Did EA really back off? I thought that was a temporary back-off and then they continued it) Even if it did, you have an example of a single game out of thousands that have those systems in place.*points to the destiny 2 forums* uh... dude? they've got like 100+ threads flooding the forums. pretty much the entire player base for the gaming telling them they want the loot boxes and microtransactions all gone but bungie has their fingers in their ears while singing the "lalala can't hear you" song as loud as they can. something tells me the people working at bungie and activision dumber than those at EA. at least EA backed off. bungie/activision? well...
unfortunately, that still counts as gambling since you're paying irl money for a "chance" at getting what you want out of a pool of potential prizes instead of buying it outright.On an up note, I have no complaints with loot boxes that add purely cosmetic changes (or non-gameplay changes). Like Overwatch I believe has loot crates that are purely cosmetic - I don't have a problem with those.
That being said - Death to pay to win systems.
It's in nearly all cases not about loot boxes being there to give players the choice to either buy them for additionals or not but about developers and companys reducing Games to a service for said lootboxes and no longer makes games as a product for the enjoyment of the customer/consumer.It's understandable that consumers want more for their money but let's not pretend there's a moral case here. The tie to gambling is grasping at straws. Chance plays a huge part in video games: is Pokemon gambling your time since you never know what's hiding in that patch of grass? Is card packs in card games like Hearthstone gambling?
Businesses seek to maximize profit just as individuals seek to maximize utility. In this case, businesses found a new avenue for profit that have, or threatens to, price certain previous consumers out of parts of their products--in other words, buyers want a lower price while sellers want a higher price, nothing new or nefarious here.
Anyone with a basic understanding of economics/finance can see that loot boxes/dlcs/what-have-you lead to greater market efficiency by allowing sellers to price-discriminate to appeal to different consumers, which lead to greater utility for both sellers AND buyers, i.e., win-win for both. Buyers with either greater means and/or less patience can now trade their relative abundance in money for their lack in time while those with less means or greater patience can save money by doing the reverse and grind away to their heart's content. All in all, more customers being charged as much as they're willing to spend--profit maximization and good business.
I talked about that briefly inIt's understandable that consumers want more for their money but let's not pretend there's a moral case here. The tie to gambling is grasping at straws. Chance plays a huge part in video games: is Pokemon gambling your time since you never know what's hiding in that patch of grass? Is card packs in card games like Hearthstone gambling?
It's not win-win for both, and that's the point. Part of gambling entails that you understand exactly what you're spending your money on. At a casino you can do the math and determine the odds of your win/lose ratio, if you were so inclined. Gambling establishments are required to show exactly what the odds are to win for any given game.Businesses seek to maximize profit just as individuals seek to maximize utility. In this case, businesses found a new avenue for profit that have, or threatens to, price certain previous consumers out of parts of their products--in other words, buyers want a lower price while sellers want a higher price, nothing new or nefarious here.
Anyone with a basic understanding of economics/finance can see that loot boxes/dlcs/what-have-you lead to greater market efficiency by allowing sellers to price-discriminate to appeal to different consumers, which lead to greater utility for both sellers AND buyers, i.e., win-win for both. Buyers with either greater means and/or less patience can now trade their relative abundance in money for their lack in time while those with less means or greater patience can save money by doing the reverse and grind away to their heart's content. All in all, more customers being charged as much as they're willing to spend--profit maximization and good business.
iirc china and...was it the UK that mare recently followed suit? passed a law where game devs that use loot boxes in their games are now required to show the % chances of what you get in each loot box. it's not much but it's some progress.It's not win-win for both, and that's the point. Part of gambling entails that you understand exactly what you're spending your money on. At a casino you can do the math and determine the odds of your win/lose ratio, if you were so inclined. Gambling establishments are required to show exactly what the odds are to win for any given game.
None of these game companies ever, ever show what the odds are to win any given item. They may show 10 different items in a loot crate, but it's definitely not 1/10 chance to win some of those items.
actually... YongYea did some great coverage of the battlefront 2 situation. so much so that it was pretty much non-stop battlefront 2 coverage on his channel for a while.Battlefront 2 is extremely egregious because you are almost incapable of continuing to play a game that you already paid for, unless you pay for the loot crates and thereby unlock more content. ( I think I saw one news report that said some characters/items/levels would take over 2 years of continuous playtime to unlock without spending money? That's pretty messed up if it's true.)