Oh, I've played it... You are correct. I also love any of the Ocean Labs games, and, the absolute magnificence that is LeFrench's Red Lucy. The peach fuzz on the girls backs puts me agog.
If I would recommend a game with good visuals, but not over the top,
https://f95zone.to/threads/isabella-dark-paths-ch-4-1-badtimetales.99680/ not to even mention the story, that we aren't even discussing right now.
Look, I'm going to be honest here, no intention to hurt your feelings.
The graphics in your game, have clearly been improving, and will continue to do so. It simply isn't a game that depends on visuals to grab you. Yes, yes, yes, we all know that this is a visual medium, blah, blah, blah......... If that was the game you were trying to make, then yeah, they aren't as good as the best in the site. I simply know that they are YOUR best, that they are WAAAAY more than enough to give support to the story, that they have been improving in all aspects, from lighting to posing to photography. Your sense of angles is now leagues above the beginning. Keep going. Unfortunately you can't change the models, not that they need changing, but, let's just compare Sam to Lydia to Brenda. The assets quality has improved drastically since you started out. Your next project will be much better, not only for what you learned, but for the assets available then.
I don't really look for or expect, over the top quality, I even play many games made in Honey Select 1 and 2, some even made on SIMS, or Skyrim... and other less common engines. My point is, it's NOT the graphics quality for me, it's the story. Your visual aids support and expand the story perfectly. Oh, there's always room for improvement... doesn't mean that it is needed.
Peace