Full disclosure, Zoey is a friend of mine and has been for some months now. I've watched his game development career from the start of using Daz to now, with the release of his first game.
Game version reviewed: Ch1 Fix
This review WILL CONTAIN SPOILERS - It is assumed you have played the above version.
Spread over two days, this game will reel you in with the premise of a 'simple' junkie life. A couple of characters are introduced namely Lydia and later Mary, however there is scope for some of the side characters to become more involved.
Many writers will try to show the lifestyle of a drug addict. Some do a good job of detailing the highs and frequent lows of each day. However, not long after you start to read this game you will see the difference between someone trying to 'make it up' verses the real and raw experience of words from someone who has lived (and come through the other side) that life.
Few AVN's capture the daily struggle of looking for the next high, hawking something with real personal value - just so you can get through the weekend. I myself have dabbled with this lifestyle in the past, however not to the degree depicted in the VN.
I'm reminded of the scene from Trainspotting where Ewan McGreggors character 'falls' after having taken a hit. The scene between the Mc and Mary shows brilliantly the effects of
her first hit. This pushes home the idea that this VN will not be all light and that frankly, given how (in my playthrough) my attempts to dissuade her from following in the Mc's footsteps have little to no effect on her decision.
The renders are very well done, I really like the opening image with them lined up against the car. It's amazing to see Zoey's progress from only a few short months of working with Daz and I know he is always looking for ways to improve - what more can you ask of any new artist.
With more experience the animations will develop, however what is there conveys the scenes well enough. There are choices and rather than blind decisions the routes or paths are very well telegraphed by the story.
Well done Zoey, It's great to see you branch out into developing your own AVN. You know me, I don't pull punches, but I am genuinely looking forward to the next update of this game.
As a fellow Developer I'd like to welcome you formally into the AVN developing community - its hell. You'll love it
