Yep, got the same oneAnother banger from TwistedScarlett.
I did encounter a bug though! Albeit on v1.0.0, but I don't see a fix to it in the changelog.
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Traceback provided the following:
While running game code:
File "game/5.1 - Hero Patrol.rpy", line 1653, in script call
call expression f"citycore{gen1}" from _call_expression_2
File "game/5.4 - City Ruins.rpy", line 77, in script call
call expression f"ruins{gen1}" from _call_expression_4
File "game/5.4 - City Ruins.rpy", line 77, in script call
call expression f"ruins{gen1}" from _call_expression_4
File "game/5.4 - City Ruins.rpy", line 628, in script
$ luckycoins += 1
File "game/5.4 - City Ruins.rpy", line 628, in <module>
$ luckycoins += 1
NameError: name 'luckycoins' is not defined
I get that it feels bad to miss content, but calling it retarded design is extreme. The game is built around choices having consequences. Sometimes you gain something, sometimes you lose something, and that is part of what makes each playthrough feel distinct.So what's the missing alchemical item for the plant girl in city core, I can't seem to figure it out.
Edit: Got my answer: you need to take the core from flower in first area, I did the wisdom skill check which perma locked me out, retarded design imo.
Don't worry, you are NOT locked out of Alraune's later events. If that was the case, it would have been somewhat bad design, yeah."locking a char out of friendly feels really bad."
Wait so what does it lock you out of? I thought both of the remaining options lead to her dying so I chose to fight rather than betray Tatsumaki.Don't worry, you are NOT locked out of Alraune's later events. If that was the case, it would have been somewhat bad design, yeah.