salty_croissant
Member
- May 9, 2017
- 152
- 229
Well that's the very next sentence :how about specifically lesbian/bi/girl on girl stuff i dont consider that vanila but some might, if its to be included atall would it be avoidable? When you say voyeurism do you mean spying on a girl getting changed or watching other people have sex?
assuming ero is used short for erotic? wasnt really familiar with that term so kinda skipper over it tbh. if that is the case i will for sure download and give it a try.Well that's the very next sentence :
" I plan for all ero scenes to be MC with a heroine or MC with a side character. "
Thanks for the feedback! I’m always happy to get some early feedback when I can actual still make large changes. Teresa is definitely going to get more screen time! I’m still on the fence about giving her a full route as I’m concerned with content bloat in a game that is already going to be much larger than I’m used to making. I will probably set her route up, then wait to see if the game gets support when I get the first few erotic scenes done. The setting and stuff is all set up and will be revealed in time. I have the basic plot for the game already done, and I'll attach an image of the storyboard below. The ovals are the erotic events. I've added the new column to the right for Teresa and maybe Cecily. I hope you enjoy the game going forward!Zell Entertainment
Well thought out combat system. I actually enjoyed this far more than I thought I was going to, it was fun figuring out combos. Got kinda greedy, nearly died to the first Fire Sentinel, barely made it. I usually skip games with combat system or card games unless they have a skip function, but the visuals for this one were really good so I gave it a try. Pleasantly surprised.
Characters are attractive and thus far interesting. You mentioned in another post that you may add Teresa as a route, please do. Breaking past barriers with the stubborn ones is always fun. And with how close she is to Lily it could lead to interesting things.
We haven't seen much of the setting, but what we have seen it fairly typical medieval fantasy and its been fleshed out relatively well for how little we've seen. We've had some info dumps and they didn't feel forced so that's a plus.
The isekai elements seem pretty standard fair; from another world and has a leveling system, probably killed by a truck, but it seems people around him know of it and are teaching him the ways instead of him hiding it or being left to figure it out himself which is a nice change of pace. Any medium (anime, visual novels, television, etc) that hides important information because the protagonist is unwilling to speak up or those helping him are unwilling to speak up, pisses me off.
Yeah, uh, there weren't Elves, Demons, or magic either, dude.minor issue that devs creating medieval setting games need to understand. there were no purple haired women in medieval times. and serioulsy, purple haired LI's are ones i am never interested in..cause..purple hair..gross.
Yeah, and by that logic we should have all the characters walk on their hands and eat from their ass and shit out their mouth. Oh look, your post is already halfway to fitting in that world!Yeah, uh, there weren't Elves, Demons, or magic either, dude.![]()
and your post has no logicYeah, and by that logic we should have all the characters walk on their hands and eat from their ass and shit out their mouth. Oh look, your post is already halfway to fitting in that world!
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/script.rpy", line 840, in script
$ renpy.pause (0.1)
File "game/script.rpy", line 840, in <module>
$ renpy.pause (0.1)
File "game/07 screens static.rpy", line 310, in execute
screen chest_backside(chest):
File "game/07 screens static.rpy", line 310, in execute
screen chest_backside(chest):
File "game/07 screens static.rpy", line 328, in execute
$ glow2 = get_glow(object2.rare)
File "game/07 screens static.rpy", line 328, in <module>
$ glow2 = get_glow(object2.rare)
AttributeError: 'passive' object has no attribute 'rare'
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/script.rpy", line 840, in script
$ renpy.pause (0.1)
File "C:\Users\uaxre\Desktop\OneTwistedFantasyAct1-0.106-pc\renpy\ast.py", line 821, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "C:\Users\uaxre\Desktop\OneTwistedFantasyAct1-0.106-pc\renpy\python.py", line 1178, in py_exec_bytecode
exec(bytecode, globals, locals)
File "game/script.rpy", line 840, in <module>
$ renpy.pause (0.1)
File "C:\Users\uaxre\Desktop\OneTwistedFantasyAct1-0.106-pc\renpy\exports\statementexports.py", line 194, in pause
rv = renpy.ui.interact(mouse='pause', type='pause', roll_forward=roll_forward, pause=delay, pause_modal=modal)
File "C:\Users\uaxre\Desktop\OneTwistedFantasyAct1-0.106-pc\renpy\ui.py", line 301, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "C:\Users\uaxre\Desktop\OneTwistedFantasyAct1-0.106-pc\renpy\display\core.py", line 2215, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore
File "C:\Users\uaxre\Desktop\OneTwistedFantasyAct1-0.106-pc\renpy\display\core.py", line 2745, in interact_core
root_widget.visit_all(lambda d : d.per_interact())
File "C:\Users\uaxre\Desktop\OneTwistedFantasyAct1-0.106-pc\renpy\display\displayable.py", line 434, in visit_all
d.visit_all(callback, seen)
File "C:\Users\uaxre\Desktop\OneTwistedFantasyAct1-0.106-pc\renpy\display\displayable.py", line 434, in visit_all
d.visit_all(callback, seen)
File "C:\Users\uaxre\Desktop\OneTwistedFantasyAct1-0.106-pc\renpy\display\displayable.py", line 434, in visit_all
d.visit_all(callback, seen)
File "C:\Users\uaxre\Desktop\OneTwistedFantasyAct1-0.106-pc\renpy\display\screen.py", line 480, in visit_all
callback(self)
File "C:\Users\uaxre\Desktop\OneTwistedFantasyAct1-0.106-pc\renpy\display\core.py", line 2745, in <lambda>
root_widget.visit_all(lambda d : d.per_interact())
File "C:\Users\uaxre\Desktop\OneTwistedFantasyAct1-0.106-pc\renpy\display\screen.py", line 491, in per_interact
self.update()
File "C:\Users\uaxre\Desktop\OneTwistedFantasyAct1-0.106-pc\renpy\display\screen.py", line 697, in update
self.screen.function(**self.scope)
File "game/07 screens static.rpy", line 310, in execute
screen chest_backside(chest):
File "game/07 screens static.rpy", line 310, in execute
screen chest_backside(chest):
File "game/07 screens static.rpy", line 328, in execute
$ glow2 = get_glow(object2.rare)
File "game/07 screens static.rpy", line 328, in <module>
$ glow2 = get_glow(object2.rare)
AttributeError: 'passive' object has no attribute 'rare'
Windows-10-10.0.26100 AMD64
Ren'Py 8.3.2.24090902
One Twisted Fantasy Act 1 0.106
Sun Jun 8 21:16:38 2025
I haven't played it yet but if there's grinding and maybe card update through armory or something similar it will be more enjoyable, have the say the thing reminded of the recently deceased God among Kings so I though it would have strategy turn based battles.Hmm...seeing this has a harem path is very cool, but turn based fighting content with cards... Well I guess I'll wait and see if there will be a choice added to make that content avoidable...for the players who just want the story without the card game.
At least I'm hoping it will happen at some point, as I'm really not a fan of mini games. And I even avoided playing the gwent game in Witcher 3...due to how much I dislike that type of content. And I'm sure there are others that would also prefer a choice to avoid as well.
Regards.
Your game looks interesting so far. I haven't played it yet, but is on my watch list. I noticed that all the rest of your games had trans/futa characters. I sincerely hope that they will be optional in this game.Thanks for the feedback! I’m always happy to get some early feedback when I can actual still make large changes. Teresa is definitely going to get more screen time! I’m still on the fence about giving her a full route as I’m concerned with content bloat in a game that is already going to be much larger than I’m used to making. I will probably set her route up, then wait to see if the game gets support when I get the first few erotic scenes done. The setting and stuff is all set up and will be revealed in time. I have the basic plot for the game already done, and I'll attach an image of the storyboard below. The ovals are the erotic events. I've added the new column to the right for Teresa and maybe Cecily. I hope you enjoy the game going forward!
PS: You can't read the storyboard, as that would give way too much away. I just want to show it's development. I'm almost at the green horizontal line.
View attachment 4862811