when I sent Riley a "dirty" SMS I get the following error message:
Error: <<lunchTextResult>>: errors within widget contents (Error: <<set>>: bad evaluation: undefined has no properties; Error: <<run>>: bad evaluation: undefined has no properties; Error: <<run>>: bad evaluation: undefined has no properties; Error: <<if>>: bad conditional expression in <<if>> clause: State.temporary.convo is undefined)
I'm really glad you got thru to the ending of the game Rudyboy!!
I got the same error message as Big.Joe.
Hmm, I can't seem to get this to error here. I've set up a test where I can fire off the text multiple times but it seems to keep working. From the error I can see the section of code which is failing but can't quite understand why it would if the script runs fine. What I'll do is add a catch to the previous lines so if anything goes wrong with sending the type of message to this code it will fall back to a basic 'Chat' message. We'll see if that helps. If either of you are able to see what the value of variable '_type' is at the point of failure that would be great.
I'm really glad you got thru to the ending of the game Rudyboy!!
I finished the game in 83 days with all the achievements and points. I hadn't finished the Purple Volcano line by then, having only gotten 2 of the 7 pictures in the Rileyh2 folder, maybe in a future version that could go a little faster.
Ok, yes that sounds like it needs tweaking some what! I'll do a play-through concentrating on that and see if I can find a better timescale.
Last year I made some suggestions about seeing some content when Riley is angry. I still think that would be a nice addition.
I'll look into this, I've gotten so used to not really angering her that I guess I don't think about it. Interestingly high anger would increase your chance of a negative outcome in the new lunch time texts, speaking of which...
I did like the new option to text her at lunch!
Cool! Glad you like it. I need to increase the number for each option, currently there are only 3-5 for each option and it needs to be way higher for a nice feel, probably more like 15-20 for each!
I also think it might be nice to see some more Roxy content when they are on the business trip (or during a 2nd business trip) and possibly during the endgame.
I originally planned for multiple business trips, but then that fell by the way side, I may look at bringing that idea back as it frees you up for some more in-depth downtown time. Adding something to the end story for her is a great idea! Actually maybe I should have a screen for each of the office girls too.. Damn it.. feature creep!!!
Also in my wishlist for additional content would be a 4th office girl. Then you could talk to 2 of them 1 day and the other 2 the next day, so you can get on an easy talking schedule to grind through the game. Also it would increase the length to beat the game which would let you finish the purple volcano line without having to just waste time in the endgame if you want to see it all.
Hmmm, whist I'm not adverse to this it would at this point take a bit of working in to make her feel an organic part of the game as the other three interlace with each other sometimes, or with the main girls story. You make a good point in relation to the chat mechanic though. I'll have a think.
Thanks again for picking this game back up! I really like it!
Cool! Glad you've had fun with it. That's all I can ask for!