- Mar 11, 2018
- 367
- 382
I've done some experimenting with Tweego, it's the exact same codewise, so it's just having it all in separate text files and having to 'compile' the HTML when you want to test. But yeah, having a proper editor is too big a plus point to give up.Good luck with Tweego. Being able to use Atom will be great; I wouldn't even want to imagine trying to code with a bad text editor (I'm imagining trying to code in Window's default NotePad *shivers*). While I don't have any personal experience with the variants of Twine, I still know how fun it can be to learn a new programming language. Thankfully they're both HTML based, so it'll just be the specific implementations that change.
Also, do you have a plan for the next game already, or is it more of "I don't want to use the default Twine anymore, so I'll definitely use something else next time" sort of thing? Either way, if it's as good as Online Girl has turned out to be, that'll be something to look forward to.
The idea I've experimented with most has been a shop based game where you inherit a shop in a rather conservative town and try to go about lowering the moral standards with the merchandise you choose to sell (to random NPCs), whilst having some more in-depth relationships with a small cast of locals. I have the basic shop mechanic implemented, and improved on the SMS implementation along with the achievement system, so that work will be usable in all my games from now on.
The more ambitious idea I have is somewhat vampire inspired game but less blood, more control. However that game requires a combat system of sorts which I have yet to work out how to implement in Twine/Tweego/Sugarcube. I have a good deal of the background story in my head for this though, created a bit of a world, which is the part I most enjoy anyways.
So plenty to keep me busy!