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3.30 star(s) 15 Votes

RudeboyUK

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Game Developer
Mar 11, 2018
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@RudeboyUK

Hotfix fixed bugs, though didn't get an ending...
Question, is it possible (in the game) to be able to see the achievement scenes again?

Overall Good game, fun play through, the grind at start is a little annoying, but not nearly as bad as other games I've played.
Thank you for making it.
Sorry no, the achievement scenes are not replayable. Once I am at Beta I might look into a way to see if that is possible. :)
 

Bertthc

Newbie
Mar 7, 2018
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13
187
I liked it. Its still a bit too random/grindy though (esp the office part feels needlessly long since there is very very little variation). I do like the phone interactions and the Riley online part. Will definately keep my eyes on it! Thanks!
 

RudeboyUK

Member
Game Developer
Mar 11, 2018
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I liked it. Its still a bit too random/grindy though (esp the office part feels needlessly long since there is very very little variation). I do like the phone interactions and the Riley online part. Will definitely keep my eyes on it! Thanks!
The phone iterations were really the focus for me. I love that setup in games so wanted to see how organic I could make that feel. The Office sections were always the 'side quests' of the game. Perhaps I'll look to sprucing them up a bit once we hit beta. There were/are planned iterations outside of the office for the girls around town although I'm not sure if I will get to that idea now.
 

Chop21

Member
Oct 31, 2017
139
107
95
OK, Hotfix Three incoming... seems to work when I test it locally now.
where do I install the hotfix..sorry for sounding dumb but I'm not sure to be honest..when I open it it gives the game but I lose the pictures and just get the text..
 

RudeboyUK

Member
Game Developer
Mar 11, 2018
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where do I install the hotfix..sorry for sounding dumb but I'm not sure to be honest..when I open it it gives the game but I lose the pictures and just get the text..
Drop the html file over the original from the full download. Only the code needed updating so the same images will work fine.
 
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Nov 23, 2017
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Worked perfectly after this hotfix. It's been quite a wait, but was definitely worth it. Thank you for making such a fun game. Looking forward to the other endings.
 
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RudeboyUK

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Mar 11, 2018
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@jerricho13 Could you do me the honours and update the OP to link to the updated game please?

Link:

Change Log:
2019-03-20 - a19.3 Hotfix 3
Trigger for endgame changed to correct trigger of girl story being '12'

2019-03-18 - a19.2 Hotfix 2
Changed trigger for endgame to girl story being "10.5"

2019-03-18 - a19.1 Hotfix 1
Bedroom refererd to 'firl' rather than 'girl' breaking the new email notification.
"audio" tags have changed since I implemented them. Adjusted to new requirements.
 
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MisterAnon04

Newbie
May 30, 2018
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Hey @RudeboyUK, loving the game so far, but I've got a visual bug to report. At large window sizes, some of the text associated with large images doesn't display properly. It is very situational, so you don't really need to fix it, but I just thought I'd point it out.

When I resize the browser window to something smaller, the text goes back onto it's own line. I think it has to do with the width of the "computer-screen" tag only being 90% of the full chat box. When the window is large enough, that remaining 10% can fit words in it (in the case I found, the word the).

I've also added a screenshot so you can see what I mean.
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RudeboyUK

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Mar 11, 2018
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Hey @RudeboyUK, loving the game so far, but I've got a visual bug to report. At large window sizes, some of the text associated with large images doesn't display properly. It is very situational, so you don't really need to fix it, but I just thought I'd point it out.

When I resize the browser window to something smaller, the text goes back onto it's own line. I think it has to do with the width of the "computer-screen" tag only being 90% of the full chat box. When the window is large enough, that remaining 10% can fit words in it (in the case I found, the word the).

I've also added a screenshot so you can see what I mean.
Huh, interesting. I did have some issues with the way I originally implemented the computer screens (which shows as there is a white bar at the bottom of the display), perhaps I never corrected the issue in the 'picture session' I'll look into it. Thanks for the heads up, with 4K displays around best to cater for them, though I have only 1080, and 1200 myself :)
 

MisterAnon04

Newbie
May 30, 2018
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Huh, interesting. I did have some issues with the way I originally implemented the computer screens, perhaps I never corrected the issue in the 'picture session' I'll look into it. Thanks for the heads up, with 4K displays around best to cater for them, though I have only 1080, and 1200 myself :)
Thanks for the consideration, though my monitor was only 1920 (but you are right that the issue would be more pronounced on a 4K monitor).

Also, while continuing on I found two more things. The first one is that in one of Riley's scenes (specifically, inside the "GirlStory" tag at "Story Part 8") there's a <br> tag missing after one of Riley's lines, resulting in Riley's and the Player's lines being merged. the specific line where the break is missing is: "You always did believe in me more than I did in myself. What would I do without you $player.name?".

Also added a screenshot of this one so you can see it in action (though I doubt you need to).
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The other is that there's a spelling mistake in the ending. Not the biggest issue, but I still thought I should mention it. On the plane flight scene you've misspelt "time" as "tiem". The whole line is "You do you best to sleep, trying everything to make the tiem pass faster, but you never really drift off. " Not going to add a screenshot for this one though, as it's not really a visual mistake.
 
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RudeboyUK

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Mar 11, 2018
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Thanks for the consideration, though my monitor was only 1920 (but you are right that the issue would be more pronounced on a 4K monitor).

Also, while continuing on I found another bug. In one of Riley's scenes (specifically, inside the "GirlStory" tag at "Story Part 8" there's a <br> tag missing after one of Riley's lines. Specifically, "You always did believe in me more than I did in myself. What would I do without you $player.name?".

Also added a screenshot of this one so you can see it in action (though I doubt you need to).
Nice catch. I'll add it to the log. I'll be moving to using Tweego from Pure Twine next game so I can create my coding in Atom, which should help a lot with picking up on these semantic errors. :)
 
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MisterAnon04

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May 30, 2018
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Nice catch. I'll add it to the log. I'll be moving to using Tweego from Pure Twine next game so I can create my coding in Atom, which should help a lot with picking up on these semantic errors. :)
Good luck with Tweego. Being able to use Atom will be great; I wouldn't even want to imagine trying to code with a bad text editor (I'm imagining trying to code in Window's default NotePad *shivers*). While I don't have any personal experience with the variants of Twine, I still know how fun it can be to learn a new programming language. Thankfully they're both HTML based, so it'll just be the specific implementations that change.

Also, do you have a plan for the next game already, or is it more of "I don't want to use the default Twine anymore, so I'll definitely use something else next time" sort of thing? Either way, if it's as good as Online Girl has turned out to be, that'll be something to look forward to.
 
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RudeboyUK

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Mar 11, 2018
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Good luck with Tweego. Being able to use Atom will be great; I wouldn't even want to imagine trying to code with a bad text editor (I'm imagining trying to code in Window's default NotePad *shivers*). While I don't have any personal experience with the variants of Twine, I still know how fun it can be to learn a new programming language. Thankfully they're both HTML based, so it'll just be the specific implementations that change.

Also, do you have a plan for the next game already, or is it more of "I don't want to use the default Twine anymore, so I'll definitely use something else next time" sort of thing? Either way, if it's as good as Online Girl has turned out to be, that'll be something to look forward to.
I've done some experimenting with Tweego, it's the exact same codewise, so it's just having it all in separate text files and having to 'compile' the HTML when you want to test. But yeah, having a proper editor is too big a plus point to give up.

The idea I've experimented with most has been a shop based game where you inherit a shop in a rather conservative town and try to go about lowering the moral standards with the merchandise you choose to sell (to random NPCs), whilst having some more in-depth relationships with a small cast of locals. I have the basic shop mechanic implemented, and improved on the SMS implementation along with the achievement system, so that work will be usable in all my games from now on.

The more ambitious idea I have is somewhat vampire inspired game but less blood, more control. However that game requires a combat system of sorts which I have yet to work out how to implement in Twine/Tweego/Sugarcube. I have a good deal of the background story in my head for this though, created a bit of a world, which is the part I most enjoy anyways.

So plenty to keep me busy!
 
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MisterAnon04

Newbie
May 30, 2018
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198
I've done some experimenting with Tweego, it's the exact same codewise, so it's just having it all in separate text files and having to 'compile' the HTML when you want to test. But yeah, having a proper editor is too big a plus point to give up.

The idea I've experimented with most has been a shop based game where you inherit a shop in a rather conservative town and try to go about lowering the moral standards with the merchandise you choose to sell (to random NPCs), whilst having some more in-depth relationships with a small cast of locals. I have the basic shop mechanic implemented, and improved on the SMS implementation along with the achievement system, so that work will be usable in all my games from now on.

The more ambitious idea I have is somewhat vampire inspired game but less blood, more control. However that game requires a combat system of sorts which I have yet to work out how to implement in Twine/Tweego/Sugarcube. I have a good deal of the background story in my head for this though, created a bit of a world, which is the part I most enjoy anyways.

So plenty to keep me busy!
It's good to hear you have a general idea laid out. But, if you're looking for ideas on how to create a combat system in Twine, I'd recommend looking at what other people have done. While not all Twine games have one, I know that Beornwahl's Adam and Gaia does have a combat system. It's a turn based system, with a basic Health -= (Attack-Defence), but it's a start. The file you're looking for is the .zip attachment titled "Adam&Gaia[version#]Player". That has the HTML file.

Unfortunately it's the distribution version, so you'll need to do a bit of converting to make it readable (I'm assuming you know how to do that, but if you don't then I can give some tips). They used to have a link to the .tws file, but I'm not sure what happened to it. The start of the combat is done via the "Combat Init" section, which leads into "Combat Action" section where the actual action happens. It looks like it then loops the section until it receives a command to leave, by either winning, loosing or running away.

But I'm sure there are other Twine games that have a combat system, this is just the one I know of. Good luck though, looking forward to the next project (the vampire stuff has piqued my interest).
 
3.30 star(s) 15 Votes