Sorry no, the achievement scenes are not replayable. Once I am at Beta I might look into a way to see if that is possible.@RudeboyUK
Hotfix fixed bugs, though didn't get an ending...
Question, is it possible (in the game) to be able to see the achievement scenes again?
Overall Good game, fun play through, the grind at start is a little annoying, but not nearly as bad as other games I've played.
Thank you for making it.
I used the hotfix, reset all the arrays, and still no ending. Have all the achievements and a full score, but I never get anything about actually going to the HQ.
Damn it. I guess I've still effed somethig up somewhere. Thanks for the save I'll use that to see what's not clicking.Still no progress after the second hotfix.
The phone iterations were really the focus for me. I love that setup in games so wanted to see how organic I could make that feel. The Office sections were always the 'side quests' of the game. Perhaps I'll look to sprucing them up a bit once we hit beta. There were/are planned iterations outside of the office for the girls around town although I'm not sure if I will get to that idea now.I liked it. Its still a bit too random/grindy though (esp the office part feels needlessly long since there is very very little variation). I do like the phone interactions and the Riley online part. Will definitely keep my eyes on it! Thanks!
where do I install the hotfix..sorry for sounding dumb but I'm not sure to be honest..when I open it it gives the game but I lose the pictures and just get the text..OK, Hotfix Three incoming... seems to work when I test it locally now.
Drop the html file over the original from the full download. Only the code needed updating so the same images will work fine.where do I install the hotfix..sorry for sounding dumb but I'm not sure to be honest..when I open it it gives the game but I lose the pictures and just get the text..
Once your online girls goes on a business trip. Around day 7ish if I recall.When does the downtown option becomes available?
Awesome sauce. It works! Cool ending. Looking forward to more. Thanks for the fix.OK, Hotfix Three incoming... seems to work when I test it locally now.
Huh, interesting. I did have some issues with the way I originally implemented the computer screens (which shows as there is a white bar at the bottom of the display), perhaps I never corrected the issue in the 'picture session' I'll look into it. Thanks for the heads up, with 4K displays around best to cater for them, though I have only 1080, and 1200 myselfHey @RudeboyUK, loving the game so far, but I've got a visual bug to report. At large window sizes, some of the text associated with large images doesn't display properly. It is very situational, so you don't really need to fix it, but I just thought I'd point it out.
When I resize the browser window to something smaller, the text goes back onto it's own line. I think it has to do with the width of the "computer-screen" tag only being 90% of the full chat box. When the window is large enough, that remaining 10% can fit words in it (in the case I found, the word the).
I've also added a screenshot so you can see what I mean.
Thanks for the consideration, though my monitor was only 1920 (but you are right that the issue would be more pronounced on a 4K monitor).Huh, interesting. I did have some issues with the way I originally implemented the computer screens, perhaps I never corrected the issue in the 'picture session' I'll look into it. Thanks for the heads up, with 4K displays around best to cater for them, though I have only 1080, and 1200 myself
Nice catch. I'll add it to the log. I'll be moving to using Tweego from Pure Twine next game so I can create my coding in Atom, which should help a lot with picking up on these semantic errors.Thanks for the consideration, though my monitor was only 1920 (but you are right that the issue would be more pronounced on a 4K monitor).
Also, while continuing on I found another bug. In one of Riley's scenes (specifically, inside the "GirlStory" tag at "Story Part 8" there's a <br> tag missing after one of Riley's lines. Specifically, "You always did believe in me more than I did in myself. What would I do without you $player.name?".
Also added a screenshot of this one so you can see it in action (though I doubt you need to).
Good luck with Tweego. Being able to use Atom will be great; I wouldn't even want to imagine trying to code with a bad text editor (I'm imagining trying to code in Window's default NotePad *shivers*). While I don't have any personal experience with the variants of Twine, I still know how fun it can be to learn a new programming language. Thankfully they're both HTML based, so it'll just be the specific implementations that change.Nice catch. I'll add it to the log. I'll be moving to using Tweego from Pure Twine next game so I can create my coding in Atom, which should help a lot with picking up on these semantic errors.