4.00 star(s) 2 Votes

abcdfgdev

Newbie
Aug 14, 2017
72
118
208
Unless Furina is somehow a shipgirl, I can't see why an Admiral would be expected to do any mission with just 1 subordinate. In fact, it is very strange for any military officer to have just 1 subordinate. And to personally procure funding for the mission.
Perhaps you should reflavor SEER to resemble a knight order or police unit?
The Protagonist is the 1st in command, and Furina is the 2nd in command and also the leader of the combat unit. There's a Park event you unlock via an email at day 4 with more details about why there's no funding, but I'll develop that further. There's supposed to be more SEER people around, they have the same outfit as the protagonist and even say "Hi Boss" MGS style. But I'm working on more variations including some Woman Agents too.
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I don't know if anyone's mentioned this, but doorways can be tricky. If you walk off-center, you risk ending up inside a wall. The only way to get out of this situation was to move to another location.
Can you screenshot the location where you managed to clip through? Or if you had any frame drops when it happened? About what you said on the your review things not respawning. That's a Known Issue listed under the patch notes. Reloading area is a bit tricky and some things like items currently don't reload. You can fix this by reopening the game, It'll be fixed soon.
 
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abcdfgdev

Newbie
Aug 14, 2017
72
118
208
I'll be releasing 0.2.1 soon to fix a bunch of bugs. Until then, I would refrain from playing, or at least do not pickup the shotgun or any weapon with knockback, as it bugs out everything.
 

DeMaSh

Newbie
Apr 7, 2020
23
35
207
I've not even managed to work out how to change weapons, as soon as I try and mess with the loadout (just with getting the knife from the shop) I just end up with no weapons no matter what I do.

Looks like it'll be a fun game though, hopefully not too grindy!
 
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abcdfgdev

Newbie
Aug 14, 2017
72
118
208
I've not even managed to work out how to change weapons, as soon as I try and mess with the loadout (just with getting the knife from the shop) I just end up with no weapons no matter what I do.

Looks like it'll be a fun game though, hopefully not too grindy!
Not sure what you mean, but the way it works is that you click to add a slot, then you click on the slot for the weapons to show up, It needs a bit more polish for sure. Thanks for the support

View attachment shop.mp4
 

simak42

Newbie
Feb 1, 2018
41
25
224
This is one of the locations; the same situation occurs in the forester's house, where we complete his quest. There are no frame rate issues; you can reproduce it yourself by turning left as you pass the doorway.
 

abcdfgdev

Newbie
Aug 14, 2017
72
118
208
This is one of the locations; the same situation occurs in the forester's house, where we complete his quest. There are no frame rate issues; you can reproduce it yourself by turning left as you pass the doorway.
Can't reproduce it unfortunately, I've widened up each doorway, we'll see if it helps.
 

DeMaSh

Newbie
Apr 7, 2020
23
35
207
That's some crazy tech, how the hell did you manage to equip a potion? But I think I managed to reproduce the bug, you're not supposed to be able to remove something from slot 1, where the kick/knife is.
If I press the green shield icon I can select potion (or almost any of the non weapon items)
 
4.00 star(s) 2 Votes