A well-put-together game. I wish all renpy games had the options in the GUI that this one does.
A pet peeve of mine in
any game is if the in-play screen is too busy with menu options and overbearing textboxes.
Like reading a book, your mind conjures up the scenes; I doubt there are menu options in those scenes.
Also, multiple steps to save removes immersion. Simple story-focused functions are, to me, the way to go.
Edit: Two of the onscreen menus can be hidden.
I hope for much success in the game.
Hello, thank you for your comment.
Over the months, I have made several changes to the GUI, based on some evaluations and also on things that I believed should be changed to make the GUI even better.
So, in the next public version, which should be available in a few weeks, you will notice some changes in the GUI, and from the feedback I've collected, I believe the changes are for the better.
The point you mentioned about having a cleaner screen, I believe this is what you are talking about.
In addition to the possibility of hiding the menus, you can also hide the side image, change the opacity of the text box, and adjust the font size, I also removed the quick menu with images from the screen and replaced it with smaller text in the bottom area.
To shorten the saving step, it is also possible not to use a custom save name, so saving is a little faster.
This was one of the changes made, and I will share all the changes implemented in recent months along with the dev log of the public version.
Thank you for your comments and well wishes for the game's success.
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By the way, taking the opportunity, someone might question the fact that I haven't posted a dev log in the past few weeks.
I've been a bit absent because my wife underwent surgery, but we will still keep the schedule for this month's version release.