- Feb 20, 2021
- 4,878
- 8,686
wellI listen carefully to all feedback from the community, and disabling the dialog is one of the options present in my game.
View attachment 2585369
I already have plans to move this around, I have no interest in making it difficult for people to mod my game.
When I did that, it was inside the say due to a technical limitation, but I already figured out how to get around that.
If there's anything you think might be optional within the GUI let me know, it's almost always workable.
you asked nicely
if the textbox is not shown - the outlines of the name and text settings
like what_outlines=[ (X, "#000")], who_outlines=[ (X, "#000")] (with or without drop shadows )
a slider/option
thats what i mostly edit for me :
no text/namebox ; outlines ; mc name color
and the quickmenu - i prefer it the "normal" style at the center bottom like this
screen quick_menu():
zorder 100
if quick_menu:
hbox:
style_prefix "quick"
xalign 0.5
yalign 1.0
if not persistent.pref_hidemenu:
textbutton _("Back") action Rollback()
#textbutton _("History") action ShowMenu('history')
#textbutton _("Skip") action Skip() alternate Skip(fast=True, confirm=True)
textbutton _("Auto") action Preference("auto-forward", "toggle")
textbutton _("Save") action ShowMenu('save')
textbutton _("Load") action ShowMenu('load')
textbutton _("Prefs") action ShowMenu('preferences')
and yes - i noticed that you respond to feedback well
unfortunately i cant you support with money (minimum wage worker - the times are hard)
but thanks again