This response deserves a proper explanation to make everything clear. Sometimes, less is more. In our case, we are more inclined to prioritize more story and more renders instead of low-quality animations, and I will explain why.
A forum member mentioned that our animations are mostly mechanical, and that's true because before, we didn't have the skill or resources to invest much time in larger animations. With that in mind, in version 2.18.0, I dedicated a lot of time to creating good animations. That month, we delivered 422 renders and two animations, each with about 500 renders for approximately 14 seconds of duration. In total, it was about 1500 renders in the month. Additionally, our electricity cost that month was roughly equivalent to three versions, considering what we were earning monthly at that time. So, there was a considerable financial hole, and look, we didn't abandon the game because of that. We need to be a bit more grateful sometimes. This version came free for most people thanks to less than 100 financial supporters and with a considerable number of renders compared to much better-funded games than ours. I'm not demanding everyone to support or saying we will stop because of this, just sharing information. Many games are abandoned due to lack of resources or require payment for each version. Here, I only ask for your understanding and help to make the game better, and anyone who feels good about supporting will always be welcome.
To make a really good animation, the work is MUCH greater, requiring more dedication and involvement. These two animations are our best so far, but achieving this level of quality took a considerable amount of development time. Dedicating so much time and investment to just two animations slows down overall development. A visual novel is made up of story and images, and animations are a bonus. I'm not saying we will stop making animations, but we will invest in them only in really relevant scenes. If we focus on delivering dozens of animations in each version with the resources we have today, development would slow down, and we wouldn't be able to maintain monthly updates. Also, context is needed to make animations; I can't animate every small scene, like walking down the street or talking to a character. These animations only increase the game's size without adding value.
I hope you understand. And no, the idea is not to finish by 2079, although some games loved by many have that expectation.