PilotLara one more minor thing that's potentially an error:
Python:
if ian_perry > 4:
p "You mean being haughty and s--{w=0.5}stuck up?"
i "I mean having some self-respect and discipline."
i "Unlike you, I don't need to fuel every minute of my existence."
p "I d--{w=0.5}don't need it either, I just enjoy having some b--{w=0.5}beer with my friends."
i "I'm sure you do."
else:
if ian_athletics < 8:
call xp_up ('athletics') from _call_xp_up_1054
p "P--{w=0.5}probably... but I'm on holidays with my friends, so beer it is."
Given how much more confrontational the first path is, with people making angry faces and all, it'd seem that the condition here should be reversed, i.e. it'd fire if
ian_perry < 4
edit: another small error
Python:
else: # v11_louise_3some but Ian didn't flirt
lo_p "Have you read this book?"
//...
jump v12louisetextend
On this path the game doesn't hide Louise's selfie after the conversation is over. It remains on screen during convo with Lena and until scene switch.
edit2: For this branching:
Python:
if ian_charisma < 8 and ian_lust < 8:
menu:
"{image=icon_will.webp}Degrade Emma" if ian_will > 0:
//...
menu:
"{image=icon_charisma.webp}+{image=icon_lust.webp}Degrade Emma" if ian_charisma > 7 and ian_lust > 7:
The first path check with the will point cost should be
ian_charisma < 8 or ian_lust < 8
(not
and
) because the "free" alternative requires
both attributes to be at 8+ so if even one of them is lower the "free" path becomes blocked.