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But I only like to play female prota games and rarely play male prota or games where you have a male prota and a female prota. In general I find it loses focus and the more time you are playing the other prota just has you sitting there wishing you were still playing the main protagonist (Lena in this case I think?)
So yeah for me the male prota sections really ruin the game for me, shame as the Lena stuff is really nice but the second protagonist just sidetracks from the content I want to read and see.
It is odd too as devs who make male prota games rarely have a playable female prota in there. Yet devs who make female prota orientated games often seem to feel the need to add in either multiple female protas or a male prota.
I don't know if it is just me but I hate it when a game has both a male prota and a female prota. Only time I like it is when you can select it at the start and then replay the game to see the other prota content
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I just wish more multiple prota games took this approach rather than having you switch perspective constantly throughout the game
Agree, for the most part. There's no such thing a "multiple protagonist" stories/games/etc. What you have is multiple point-of-view (POV) characters. Multiple POV stories are all right in those cases, like ASoIaF or LotR, where the different POV characters are not interacting, and it isn't really possible for the author to use a protagonist because the author has no way to let the protagonist know about important story events taking place elsewhere in thew story.
Story immersion comes when the reader/player feels like they are experiencing the story through the eyes of the protagonist. If the author tells the audience more than the character knows, immersion is lost. Sometimes that's inevitable due to the story, but that's seldom true in games. There's no reason why this story could not be told using a single protagonist on a given playthrough. Make separate MMC and FMC stories if desired, by all means. Just don't remove all the relationship tension by having the player give the answer to all questions from both sides.
I play this game that way, playing the Lena story and just using the skip key when we get to Ian, and then the reverse. It still is a bit spoiled, but there's less of the jarring, rip-me-out-of-immersion feeling you get when you switch bask and forth and have forgotten what happened to a character by the time you get back to them.
Novels are increasingly dropping the protagonist-driven story in favor of POV stories because it is easier. The author in POV stories doesn't have to figure out how the main character finds things out, because they can just create a POV character to witness whatever it is. Games seem to be going the same way.
Pity.