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Hi everyone,
Chapter 10 was finally released and the
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is currently available for +10€ patrons, ad will be made accessible to +5€ patrons this
next Wednesday. Work hasn't stopped however, so I thought a status report was in order.
After the alpha was released me and my team have
been revising the update and solving bugs plus adding some polish and enhancements. Lara did a great work with the gallery and Mares checked the script thoroughly, and once again I must commend their help and contributions, so if you see them on
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give them some props for making this release possible
I've also
finished drawing all the illustrations for the
new scene, plus a few additional images I wanted to include or enhance. While they're in the hands of my colourist, I've started writing the scene, and I'd say I'm about 50% done. The final release of Chapter 10 will release as soon as this scene is finished, and I also want to include a couple additions that will enhance the story development.
Aside from that, I started
working on Chapter 11 as soon as the Alpha released, planning the chapter's structure and defining which scenes will take place. This part of the process is vital and it's getting especially tricky, but so far I've sketched quite a convincing structure for this next chapter, and I will push forward to have it ready as soon as possible.
On the business side of things, I've also started planning the
Steam release, which has been on the works for more than a year. A lot of things had to be ready (that's why the rework of the first 9 chapters had to be done at that time) and now's the moment to move forward with that, which entails quite a lot of tasks and changes which will be discussed in a future post. However, my priority is always progressing the upcoming chapter.
I'm also looking to expand the team, still
searching for an artist who can help with the drawings (none of the ones I've used to date are up to my quality standards), and also investing some time looking into
new technologies that can help speed up the graphical aspect of the game. This new scene will already implement some of those. So, as you can see, a lot going on with ORS' development. I'm already eager to deliver new content, and hopefully at a quicker pace, but quality will always be my main priority.
And speaking about this mysterious new scene, the featured character will be
revealed in my next post, so stay tuned for that. Any bets on who it could be?