Furthermore, we'll get a curve ball from EK that Ivy is only for Lena.
Even though I'm not into her myself I'd actually respect the hell out of Eva if she decided to make the #1 Cockbait character only be available for the female main character.
Since Jeremy can end up either great (5 chicks not counting Eli) or loser ("only" Louise), we are getting nowhere talking about player interference.
Hence my initial notice how Jeremy performs without us interfering. On average, without us neither helping or sabotaging him.
The results?
- He has Louise for a good while, though he loses her since Ivy blows him in front of his girlfriend (man, what a loser).
- He gets Alison unless Ian pushes for her and/or has high charisma.
- What was Ivys Jeremy score if Ian and Lena answer neutral toward her? Regardless, failing to get Ivy is no shame, Eva portrays her as the best girl who is the hardest to get. Ivy considering him for 12 chapters is already a feat on his own.
You're sort of opening up a whole other (but also much more interesting) discussion here about what then constitutes "player interference"
For example why did you pick for Lena to not tell Louise that her "boyfriend" is cheating on her? I'd argue that picking the less friendly option of keeping it secret for no reason is player interference rather than making the choice a real friend would make.
I'd also argue that he gets Alison only if Ian deliberately makes the choices that disfavour him. If we say that "player interference" is getting the less likely outcome, based on what the game tells us about the characters, then Jeremy getting with Alison has to be seen as player interference, given how directly she shows her interest in Ian. Why is it "player interference" to make the choices that gets "main character" with "hot girl," when you could argue that, that's the task the game sets before you at its most basic?
Your last example I won't really judge since we as the player are given the very unsubtle option of deciding if and by whose word Jeremy gets with Ivy. Since I don't really find Ivy to be a prize worth pursuing myself I guess we could explore it for arguments own sake:
Why is
neutral seen as "least interference" in this case? If we went by my argumentation that "player interference" is making choices that either disfavour the main character directly or contradicts their presented personalities, like telling Louise that Jeremy is cheating on her makes sense because she's Lena's friend, would Lena as this same friend also not disapprove of this same guy and therefore tell her other friend off for wasting her time on him?
That specific choice though would probably not matter anyway as if you play Ian as a generally good bloke (which is what I think the game tries to portray) he'd probably be a good wingman, unless he himself of course specifically wants Ivy and doesn't want anyone else with her. I think I saw someone else on here comment that if Ian is positive about Jeremy then what Lena has to say doesn't change Ivy's decision, correct me if I'm wrong here.
Which Lena doesn't do by default. The default option is that she doesn't interfer.
Can you explain why you see this as "interference" or why it shouldn't be the default? It's a choice so like I wrote above you could argue that either is the more given choice.