- May 13, 2018
- 104
- 309
Sounds right. I was blown away at how easy it was to just make beautiful topless women...only to discover how hard it was to do something more complicated than that--or to try to get a specific art style. I'm already looking at training to be able to reproduce the same character more than once, and I assume training might be needed to get clothing to be the same from image to image.In general, to get decent results heres must be an artist behind the tool as someone must serve as art director (decide on art style, train AI models for chosen style, prepare base images for AI to work with, put everything together, manually fix issues such as hands).
There's also a lot of struggling with prompts to get elements like lighting and facial expressions to do what you want it to do.
So, while I do think we'll see it as an alternative to the typical DAZ/Honey Select/Real Porn methods of creating art for games, would-be creators will quickly find that they're going to need to sink in probably the same amount of time and effort to master to the tools, if they want anything better than a couple of individual images.
I've been doing mine locally with an 8GB nVidia card. Seems to be the bare minimum VRAM required, and I already find I struggle trying to do images at reasonable resolutions or with my training attempts.Also to make most of it its preferable to have decent hardware (ideally nvidia with 24gb, but can go with 8gb or even free Google Colab) and being able to train your own models based on particular style and characters (both can be your own or mix of many) to have high quality and consistent results across the project.