- Jun 13, 2018
- 1,075
- 1,491
I miss when updates didn't take 4 months or half a year to be ready.
Damn I guess everyone getting a BBL at the beachI gotcha.
View attachment 3465720
Chapter 12 Status Report (5)
Hi guys, I'm here with another status report on the progress of Chapter 12.
Like I've been doing during the past weeks, I'm alternating between working on the art and the writing. I'd say I have around 50% of the illustrations ready, with another 25% colored and waiting for me to give it the final pass. I also settled on a design for Holly's bikini; I was about to make a poll featuring different colors, but I found a pattern that works for what I had in mind. I think she looks both cute and sexy, relaxing at the beach:
I'm also making progress on the writing: I'm structuring the chapter across 3 in-game days, and I hope to have the first block (which contains the first two days) ready for playtesting soon.
The writing is proving to be very challenging and the process is not straight-forward at all. Each scene takes longer to write that I'd like, but the amount of nuance in character relationships and status is very large, and I want them to be represented adequately. Also, it's hard to structure events and dialogues and I find myself going back and forth scenes and changing and modifying things more often than in previous chapters.
Some of the main challenges when building the script are not imediately obvious, but deciding the scene order and how events flow into each other has become quite complex. t's crucial to coordinate the presentation of information, dialogues, and events in a balanced and functional way for all possible branches, and some are easy to miss, especially when you try to make the conversations and scenes interactive. Sometimes the simple things, like a bridge between two scenes, can become something really complex and cumbersome to craft, and with all the possible variables, writing a scene feels like weaving a tapestry made of words and sentences that have to flow and connect with each other in a coherent manner, while staying choesive with the overarching narratives too.
That said, I'm trying my best and so far I think the chapter is coming together quite nicely! I can't wait for the time you guys get to judge the result. I'll keep reporting the progress, and showing some sneak peeks soon.
Eva need someone to help her with the script and writing, this is too complex for her to handle this by herself.I gotcha.
View attachment 3465720
Chapter 12 Status Report (5)
Hi guys, I'm here with another status report on the progress of Chapter 12.
Like I've been doing during the past weeks, I'm alternating between working on the art and the writing. I'd say I have around 50% of the illustrations ready, with another 25% colored and waiting for me to give it the final pass. I also settled on a design for Holly's bikini; I was about to make a poll featuring different colors, but I found a pattern that works for what I had in mind. I think she looks both cute and sexy, relaxing at the beach:
I'm also making progress on the writing: I'm structuring the chapter across 3 in-game days, and I hope to have the first block (which contains the first two days) ready for playtesting soon.
The writing is proving to be very challenging and the process is not straight-forward at all. Each scene takes longer to write that I'd like, but the amount of nuance in character relationships and status is very large, and I want them to be represented adequately. Also, it's hard to structure events and dialogues and I find myself going back and forth scenes and changing and modifying things more often than in previous chapters.
Some of the main challenges when building the script are not imediately obvious, but deciding the scene order and how events flow into each other has become quite complex. t's crucial to coordinate the presentation of information, dialogues, and events in a balanced and functional way for all possible branches, and some are easy to miss, especially when you try to make the conversations and scenes interactive. Sometimes the simple things, like a bridge between two scenes, can become something really complex and cumbersome to craft, and with all the possible variables, writing a scene feels like weaving a tapestry made of words and sentences that have to flow and connect with each other in a coherent manner, while staying choesive with the overarching narratives too.
That said, I'm trying my best and so far I think the chapter is coming together quite nicely! I can't wait for the time you guys get to judge the result. I'll keep reporting the progress, and showing some sneak peeks soon.
Damn Holly kinda cute there
mhhhh what does her bikini look if ian cant commit to holly?I gotcha.
View attachment 3465720
Chapter 12 Status Report (5)
Hi guys, I'm here with another status report on the progress of Chapter 12.
Like I've been doing during the past weeks, I'm alternating between working on the art and the writing. I'd say I have around 50% of the illustrations ready, with another 25% colored and waiting for me to give it the final pass. I also settled on a design for Holly's bikini; I was about to make a poll featuring different colors, but I found a pattern that works for what I had in mind. I think she looks both cute and sexy, relaxing at the beach:
I'm also making progress on the writing: I'm structuring the chapter across 3 in-game days, and I hope to have the first block (which contains the first two days) ready for playtesting soon.
The writing is proving to be very challenging and the process is not straight-forward at all. Each scene takes longer to write that I'd like, but the amount of nuance in character relationships and status is very large, and I want them to be represented adequately. Also, it's hard to structure events and dialogues and I find myself going back and forth scenes and changing and modifying things more often than in previous chapters.
Some of the main challenges when building the script are not imediately obvious, but deciding the scene order and how events flow into each other has become quite complex. t's crucial to coordinate the presentation of information, dialogues, and events in a balanced and functional way for all possible branches, and some are easy to miss, especially when you try to make the conversations and scenes interactive. Sometimes the simple things, like a bridge between two scenes, can become something really complex and cumbersome to craft, and with all the possible variables, writing a scene feels like weaving a tapestry made of words and sentences that have to flow and connect with each other in a coherent manner, while staying choesive with the overarching narratives too.
That said, I'm trying my best and so far I think the chapter is coming together quite nicely! I can't wait for the time you guys get to judge the result. I'll keep reporting the progress, and showing some sneak peeks soon.
At the start, it's fairly quick. But with two characters paths and all the interactions, the amount of work increases exponentially. I would never do this sort of visual novel. Just keeping track of all the interactions and the different possible paths is insane. Eva should have stuck with just the ONE character. I dislike the two.GGGB: one month
ORS: one year
How could it have come to this, Eva?!
Marcel is probably making babies with Allison so that she can fulfill her dream of being a mother, was it her dream?Damn Holly kinda cute there
Where is Marcel when you need him!?
I gotcha.
View attachment 3465720
Chapter 12 Status Report (5)
Hi guys, I'm here with another status report on the progress of Chapter 12.
Like I've been doing during the past weeks, I'm alternating between working on the art and the writing. I'd say I have around 50% of the illustrations ready, with another 25% colored and waiting for me to give it the final pass. I also settled on a design for Holly's bikini; I was about to make a poll featuring different colors, but I found a pattern that works for what I had in mind. I think she looks both cute and sexy, relaxing at the beach:
I'm also making progress on the writing: I'm structuring the chapter across 3 in-game days, and I hope to have the first block (which contains the first two days) ready for playtesting soon.
The writing is proving to be very challenging and the process is not straight-forward at all. Each scene takes longer to write that I'd like, but the amount of nuance in character relationships and status is very large, and I want them to be represented adequately. Also, it's hard to structure events and dialogues and I find myself going back and forth scenes and changing and modifying things more often than in previous chapters.
Some of the main challenges when building the script are not imediately obvious, but deciding the scene order and how events flow into each other has become quite complex. t's crucial to coordinate the presentation of information, dialogues, and events in a balanced and functional way for all possible branches, and some are easy to miss, especially when you try to make the conversations and scenes interactive. Sometimes the simple things, like a bridge between two scenes, can become something really complex and cumbersome to craft, and with all the possible variables, writing a scene feels like weaving a tapestry made of words and sentences that have to flow and connect with each other in a coherent manner, while staying choesive with the overarching narratives too.
That said, I'm trying my best and so far I think the chapter is coming together quite nicely! I can't wait for the time you guys get to judge the result. I'll keep reporting the progress, and showing some sneak peeks soon.
Yeah the ambition of having two characters' stories running alongside each other and intersecting is really being felt now. Chapters are taking a long time, some characters (such as Ed) feel squeezed out of the scope of the game, and tbh the last update felt like it only moved things forward an inch.At the start, it's fairly quick. But with two characters paths and all the interactions, the amount of work increases exponentially. I would never do this sort of visual novel. Just keeping track of all the interactions and the different possible paths is insane. Eva should have stuck with just the ONE character. I dislike the two.
Last post Eva said the artist did a runner with their commission so unfortunately the release has been delayed50%?? At this rate we can expect an update in June.
Ahem, well, that's a spank me pose if I ever saw one.
The sand is loose enough just pressing down with her knees would make it give way, she's gonna be fine.but I've never been that much of a beach-goer so what to I know, maybe she dug little holes for her knees to slot into beneath her towel.
Oh, absolutely. I was just looking for opportunity to make it lewd.Why does her interest in Dragons surprise you? He own book is high fantasy, is it not?
With a fucking dragon? Godamn, and I thought you were one of the saner folk in here.Oh, absolutely. I was just looking for opportunity to make it lewd.
ffive is a big fan of Donkey from Shrek.With a fucking dragon? Godamn, and I thought you were one of the saner folk in here.