dontcarewhateverno
Engaged Member
- Jan 25, 2021
- 2,355
- 5,582
The variety and depth of fetishes and paths is a double-edged sword for this game & its success. At least for a solo-dev studio ( albeit with some part time workers & dedicated volunteers).View attachment 1621800
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Hi guys,
When it rains it pours, or so they say. Last time I told you about how I was falling behind with ORS' production due to burnout and some other issues and now I got the "unspecified virus of unknown origin", I've spent most of the week in bed feeling like shit, so production hasn't exactly ramped up.
I've been thinking about it for a while and I've decided that starting February I will put all charges on my page on hold. I feel I'm not giving you enough value for your money at this moment and it doesn't sit right with me.
I've said in the past that I'm the one looking forward to new releases the most, and that I really wish I could still publish every single month. I can't wait to realize the ideas I have for ORS and there are also several other projects in the back of my mind I'd love to bring to life at some point too. Taking too long to release a new chapter becomes stressful to me, especially considering this business model: a monthly subscription deserves to be rewarded by a flow of continuous content, and ORS is far from a finished piece. That means that work is never over, and as soon as the last chapter is released, pressure to get the next one ready starts lighting a fire under my feet. I've already talked about it in previous posts, but after more than 4 years of uninterrupted work and due to other personal issues, I found myself feeling quite burnt out after Chapter 9.
I know some of you kindly warned me about that pitfall but I guess I just ran with it because that was the only way I was able to keep myself on the loop, and I still stand by that choice. And because I want to get back in that loop, I want to feel at ease to keep working on this big project. I take your support really seriously, so the constant anxiety of delivering content worthy of your hard earned money has been eating at me. I'm not sure if I'm shooting myself in the foot here, but I think it's the right thing to do and it'll help me get back into things with less stress
I haven't been able to do that recently, so I'm looking to turn that around. So rest assured I will continue to work to bring you quality content and finish ORS like I've always intended to do. The review of the first 9 chapters + Stan's integral rework should not take much longer (it's already taken too long), followed by that Steam release I always talk about and I haven't been able to make a reality yet.
This was hard to write, I hope I did a good job. I know this is far from ideal and I hope I didn't make things sound worse than they actually are. There's a lot of cool stuff coming for ORS, I just want to get it out more efficiently. As always, I want to keep things open and transparent when it comes to the game's development. I'll keep you posted, so stay tuned for next week.
Thanks a bunch guys!
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I don't think Eva would've gotten half of the user-base or patreon supporters she has without such a variety of paths to please so many people. But it's also proven to be too large an undertaking for a dev with shoestring resources.
A greater amount of pre-planning in paths and narrative consideration could have slashed at least 1/4 of the work here though. For instance, with a sketched out plot and some deep consideration at the planning stage, it could have been easy to tell there was little appeal to playing out a Robert path all the way through. Still want to incorporate some of the kinks involved? Simply incorporate them into another character users are more likely to select (say Mike or Axel). She'd still have to vary a few sex scenes for the character adopting those kinks, but would save a ton of time in the long run. As-is, there is so much content there that a majority of players will never see, even in multiple play-throughs. While many paths played often still have inconsistent text throughout.
Also: Illusion of choice = sometimes a good thing, when not overextended. People often bitch about the illusion of choice in visual novels and tbf it's often abused by creators. But it has its place and can help overall quality focus when not over-abused. ORS doesn't seem to have enough illusion of choice in that respect, considering the resources at hand.
I'm guilty of armchair devving here. But if I were in her shoes, I think I'd narrow the focus quite a bit in future projects, focusing more on quality and consistency of text in each choice made & incorporating a good deal more illusion of choice, with enough real choices to still be satisfying. Even having half the options and paths that ORS has is quite a bit more options than most any game in the adult vn genre. IMO, it would be just as satisfying or more (unless any of my fetishes were cut. Then "WTF Eva?!? Reeeeee". Kidding... sort of). The plethora of choices are a big part of what makes her work unique. But I think she could still stand to cut quite a bit while keeping that uniqueness.
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