Rugerrell6
Active Member
- Jun 26, 2020
- 933
- 1,577
So this game is completed? Or is there still more to come? I saw someone mention a chapter 10 but the thread says final..
Better quality ok but with this game you can't really speed up the development: there is nothing to render, better PC won't help. I guess you could if you pay a better and faster drawer artista Steam release will likely mean a lot of new paying customers, which in turn would lead to even higher quality and/or quicker development of the game.
The game is about half done. The final means it's the final version of the update, after an alpha and a betaSo this game is completed? Or is there still more to come? I saw someone mention a chapter 10 but the thread says final..
Uncomplete - there is still more to comeSo this game is completed? Or is there still more to come? I saw someone mention a chapter 10 but the thread says final..
They already did that by hiring people to make the backgrounds and some of the colouring, and have talked about hiring someone to help out with the line drawing. But to be fair they’ve used that to improve the quality rather than speed up the development. I guess it’s also possible to hire more help with the code or the job of finding reference images, but it’s probably true that it’s limited how much more they can speed it up without losing some of the creative control of the project.Better quality ok but with this game you can't really speed up the development: there is nothing to render, better PC won't help. I guess you could if you pay a better and faster drawer artist
Thanks!People who are getting disappointed with the revamping of ''ORS'' just Chill!and remember you have this picture.
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I merge some gifs of ''ORS.''
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This is the website where you can merge gifs easily. You can merge up to 10 gifs together of any game you want.
You must be registered to see the links
Go and try it's very easy. Just upload your gifs and then click join gif image. When the process is completed just download your gif. It takes no skills.
Neat little tool.Hey folks! I was playing around with HTML and decided to create a very simple "Build a Lena" page
You can scroll through the different face expressions, try many different clothes and so on.
View attachment 1688800 View attachment 1688804
If anyone wants to try it, feel free:You must be registered to see the links
And let me know if you liked it or not. I have other fan-made projects like this, based on the game.
Cheers!
Speed comes down to two major factors now: Money and trust (well, and planning of course, but I wanted to simplify). If Eva can find a line-work artist who she can communicate with well with and whose style she has faith in, that's where the trust comes in. Artwise, she can still select and edit/collage the photos she wants to use + dictate the tone, mood and style of the art produced, as she somewhat does now with the colorer she uses.They already did that by hiring people to make the backgrounds and some of the colouring, and have talked about hiring someone to help out with the line drawing. But to be fair they’ve used that to improve the quality rather than speed up the development. I guess it’s also possible to hire more help with the code or the job of finding reference images, but it’s probably true that it’s limited how much more they can speed it up without losing some of the creative control of the project.
Btw though, it's Underwear, not "Underware". lol. Unless you were going for this.Hey folks! I was playing around with HTML and decided to create a very simple "Build a Lena" page
You can scroll through the different face expressions, try many different clothes and so on.
View attachment 1688800 View attachment 1688804
If anyone wants to try it, feel free:You must be registered to see the links
And let me know if you liked it or not. I have other fan-made projects like this, based on the game.
Cheers!
Just to be clear. This is the difference...wait this is going to steam? this sucks, it will only make a more compromised game, FUCK this is exactly how summertime saga started becoming shit, spend time remaking things no one cares about, less edgy/controverstial sexy stuff next, updates takes longer and longer, oh well...
Holy shit, Eva deserves more money than that game given the quality she puts in and the replayability factor. What a damn shame this is, fr bruhhh smh
Done, fixedBtw though, it's Underwear, not "Underware". lol. Unless you were going for this.
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Yeah, this is a good breakdown and all of it seems like possible improvements to make. I admit I have no clue how much it could effect their income to release the game on Steam, but hopefully it could gradually help making some of these improvements possible. I suspect Eva's games will struggle to reach the same popularity as DarkCookie and others either way (too much plot, not enough petite women with G cup breasts), but then again you don't need 75k a month to hire some more help either. And from experience it seems like Eva prefers putting additional money back into the project instead of cashing in on it.Speed comes down to two major factors now: Money and trust (well, and planning of course, but I wanted to simplify). If Eva can find a line-work artist who she can communicate with well with and whose style she has faith in, that's where the trust comes in. Artwise, she can still select and edit/collage the photos she wants to use + dictate the tone, mood and style of the art produced, as she somewhat does now with the colorer she uses.
The money factor comes into paying for the right lineworker talented enough as well as paying for a full-time coder, full-time production manager (including coordinating marketing, legal, business communication (with steam, ect) and day-to-day with freelance staff), a full-time paid QA lead who can also pick up slack elsewhere as needed (maybe one who's a proficient writer, to clean-up disjointed path text + potentially help her look for reference photos from her set specifications), plus the purchasing of game assets (like better music, sound effects).
With 3-4 trusted, proficient full-time staff members and a few talented freelancers, I can see the game slice at least 2/5 to potentially over half off development time for each update for updates roughly every 3 months or less, with better overall quality too. Giving guidance, Eva could still have full creative control. But she'd have to trust the staff enough to take over the day-to-day minutia so she can focus almost 100% on storylines and creative direction. Creative direction: Just because others are doing the actual linework and coloring doesn't mean she needs to accept whatever output they turn in. "This expression is a little off. If you could just... What I had in mind was.. The overall ___ should be.." And yeah. She'd probably have some time to still sketch some key scenes herself if a certain scene was "hands off. mine" or just something hard to communicate.
Of course, relinquishing some of the minute control may be hard for her as her background is primarily as an artist.
I like the fact that "ornaments" in this context really is just a fancy word for "cum".Hey folks! I was playing around with HTML and decided to create a very simple "Build a Lena" page
You can scroll through the different face expressions, try many different clothes and so on.
View attachment 1688800 View attachment 1688804
If anyone wants to try it, feel free:You must be registered to see the links
And let me know if you liked it or not. I have other fan-made projects like this, based on the game.
Cheers!
Well, don't forget the eye painting is also an ornament, and I was not sure how to call those 3 items otherwiseI like the fact that "ornaments" in this context really is just a fancy word for "cum".
Played around with this, and I'm pretty sure we've already seen all of Lena's facial expressions in the game, except one: the crying one. That's on you, future chad Ian!
And this is just from patreon, not including steam.
I'm glad a Steam release is coming, maybe then I can actually get it to work on my PC.I really don't get this weird trend where people generalize from what they've experienced with one developer as if it's a rule that necessarily applies to every other developer and game. Sure, there's some limits to what you can include when the game goes on Steam, but the same applies to Patreon. And stuff like incest never seemed likely to happen in ORS anyway.
While the Steam release means we'll have to wait a few months for the polishing of the first 9 chapters, that was likely to happen at some point anyway. And there's no reason a Steam release now would lead to the coming updates taking longer and longer. As others have pointed out as well, a Steam release will likely mean a lot of new paying customers, which in turn would lead to even higher quality and/or quicker development of the game.
It's the same thing every time there's some kind of delay or if an update takes longer than usual, no matter the reason. It always leads to someone claiming, with excessive confidence, that it means that the developer is a milker or a scammer because that's how the problems started with a completely different game. But the only logical background to use to make predictments for ORS, is Eva Kiss' own history as a developer.