- Jul 10, 2017
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I disagree. I really love having multiple protagonists and having them interchange perspectives. It allows the player to make complex choices and lead to a more variable experience. It lets you see how your choices impact other characters and from another protagonist's perspective. The same conflict can be seen from different perspectives and can offer the player a more nuanced experience as opposed to only having one character to follow. This theme is the embodiment of having choices and consequences that comes with playing a game. It also allows for replayability. THIS is the edge that games have over other forms of media such as novels or films.I was a massive fan of Good Girl Gone Bad (as you can tell from my sig perhaps haha!)
But I only like to play female prota games and rarely play male prota or games where you have a male prota and a female prota. In general I find it loses focus and the more time you are playing the other prota just has you sitting there wishing you were still playing the main protagonist (Lena in this case I think?)
So yeah for me the male prota sections really ruin the game for me, shame as the Lena stuff is really nice but the second protagonist just sidetracks from the content I want to read and see.
It is odd too as devs who make male prota games rarely have a playable female prota in there. Yet devs who make female prota orientated games often seem to feel the need to add in either multiple female protas or a male prota.
I don't know if it is just me but I hate it when a game has both a male prota and a female prota. Only time I like it is when you can select it at the start and then replay the game to see the other prota content
A few games that do this very well are;
https://f95zone.to/threads/tales-of-terrara-v0-2-8-public-thunder-one.39485/
https://f95zone.to/threads/the-world-with-no-memory-v1-0-fluffylynx.65863/
and also this one but it seems for some reason the dev has for now removed the female prota content;
https://f95zone.to/threads/contact-seasons-v0-2-ezh.64094/
I just wish more multiple prota games took this approach rather than having you switch perspective constantly throughout the game
I disagree. I really love having multiple protagonists and having them interchange perspectives. It allows the player to make complex choices and lead to a more variable experience.
damm what this is possibleWas anyone able to figure out how to get Holly to take drugs during Ivy's party? I didn't know it was an option until I left cheat mode.
it's not working, comand is unknownHere's a quick and dirty way to temporarily unlock the gallery using the RenPy console:
for sc in gallery_scenes: sc.unlocked_if = "True"
Resets on game restart.
Are these images game content or fan galleries?Lol, starting to notice a pattern here, guess we know what Eva Kiss is into (or atleast whoever is doing the artwork/scenes (forget if she just does the writing/code)
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as a member of the ''robert sucks club'' i have to agree, the only thing missing is my boy ian fucking ivy and since he proved in this update that he is the true chad, king of stamina i can't wait for a scene with her maybe her and lena even.this update earn 5 out of 5 stars because bland robert was not in one scene!
Possibly. -SHRUGS-Will there be a bimbofication content like in GGGB ?
Nah. Ian just has to select Gym instead of working on his book or chilling out. Might possibly have to have a friendly relationship with Ivy though. None of my saves have him negative with her.Are there any basic requirements for the event with Ian & Ivy in the gym? Does Ian have to be with Lena?
This is where people underestimate the complexities and how EvaK should have everything planned out from the start. It's not 1 story she's writing; it's potentially dozens, with near limitless variations of detail within. How many people here have successfully written at least one novel length story? If it was easy we'd all be doing it.I disagree. I really love having multiple protagonists and having them interchange perspectives. It allows the player to make complex choices and lead to a more variable experience. It lets you see how your choices impact other characters and from another protagonist's perspective. The same conflict can be seen from different perspectives and can offer the player a more nuanced experience as opposed to only having one character to follow. This theme is the embodiment of having choices and consequences that comes with playing a game. It also allows for replayability. THIS is the edge that games have over other forms of media such as novels or films.
Of course, this also makes it a lot harder. It's one thing to have meaningful choices that lead to significant changes (a lot of games here are linear, making the "choices" feel fictitious or insignificant.) It's another to have multiple protagonists that let the player make varied choices from those characters, choices that interact and impact one another and lead to consequential changes to the plot. So this method of storytelling is so daunting and complex in comparison to just having one protagonist. But if done right, it would be one of the best experiences that a player can have over a game that depends on making choices for a character to advance a story.
You decide how much you want LEna to suffer, gamer.yoooo someone help me out if ya can.
what's the furthest you can go with Robert and still avoid (or undo) the dating robert true variable? Basically, when do you have to break it off with him so Lena will agree to be Ian's GF.