Galentein

Member
Nov 5, 2017
179
147
Just finished the 10 first chapters recently and i really enjoyed this game so far, look like a better, more polished version of GGGB.
EvaKiss really step up her character story and personality, i surprised myself enjoying most of the cast.
I dunno what she plan for most of them even if we have a fair number of route already on board but i really wish some of them get more attention later on.
Specially about Emma, who was surprisingly enjoyable, i really hope EvaKiss consider some route were she get corrupted by Seymour (wich is an awesome character, far from your average creep, he's actually pretty smart and dangerous) using her affinity and friendship with Lena to get in her pants and get rid out a political enemy and making a new doll ^^, one stone, two birds.
Because of the density of the characters and their connections, this game had a lot of potential.

She did an amazing job on this one, i wish her good luck for this project.
 

mommysboiii

Engaged Member
Oct 17, 2019
2,424
4,687
Just finished the 10 first chapters recently and i really enjoyed this game so far, look like a better, more polished version of GGGB.
EvaKiss really step up her character story and personality, i surprised myself enjoying most of the cast.
I dunno what she plan for most of them even if we have a fair number of route already on board but i really wish some of them get more attention later on.
Specially about Emma, who was surprisingly enjoyable, i really hope EvaKiss consider some route were she get corrupted by Seymour (wich is an awesome character, far from your average creep, he's actually pretty smart and dangerous) using her affinity and friendship with Lena to get in her pants and get rid out a political enemy and making a new doll ^^, one stone, two birds.
Because of the density of the characters and their connections, this game had a lot of potential.

She did an amazing job on this one, i wish her good luck for this project.
hope that cindy and alison will also joint old grandpas doll house
 

Samuel Hidayat

Well-Known Member
May 16, 2019
1,959
2,554
The optimal path was posted some time ago (it was something like attack/taunt, guard->counter, taunt). "Good spar" is if you get the best possible outcome, yes, otherwise it's "decent" or "you obviously suck". Ian will generally need extra gym lessons to get that "good spar" though, as otherwise the counter which is worth a crucial point won't land.
It's this one, right?
The best evaluation you can get is a step above that, "a good spar".

* round 1: either Provoke or Guard
* round 2: Guard, then Strike if you focused on kickboxing or Grapple if Ian is under Wen's tutelage. For grappling, to score a point you'll need to put extra effort in the gym; possibly for Strike as well, haven't tested that route.
* round 3: doesn't really matter. Tapping out will let you avoid getting punched in the face, if it bothers you to get one. But keep in mind that will cost you some athetics/friendship gains, if you did well until that point.

edit: actually, wait. The way things are coded currently, it is not possible to get more than 3 points in jiujitsu even with extra effort, and the game requires 4 points to perform good in the spar. I'd presume this is an error that the developer might want to hear about, since it doesn't seem to be intentional.

This is the problematic bit, in chapter 8:
Python:
        if v7_effort_gym:
            if jiujitsu < 3:
                $ jiujitsu += 1
It should be < 4 in order to work, or simply do away with the check altogether.

Alternatively, the skill requirement in the spar should be lowered by 1 point for jiujitsu branch. But then you could get the best result even without extra effort (and the extra effort potentially produces no benefit as your skill can already be 3 at that point) which i doubt is the intention.
 
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Redgy

Member
Jan 17, 2018
213
561
I think Lena and Ian look great, especially Ian - he even looks like someone who could exist in real life. Everyone else is a hit and miss. And I can't for the life of me figure out who's that between Jeremmy and Perry. Louise?
 

Oliver Wendell Homely

Active Member
May 9, 2020
681
2,478
Oh, are we doing AI fanart? I've been working on figuring out Automatic1111 and making decent strides. This tech is really going to change things...

View attachment 2473091
Would like to hear about your experiences with the tech. I haven't looked into it at all yet, but I would imagine posing figures and the like would take much less time, or maybe isn't necessary at all. It would be incredible if there was something out there that would allow creators to cut their development times way down. No doubt we'll also see AIs create AVNs from thin air, too. Not sure whether I should be scared or excited. Probably both.
 
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May 13, 2018
106
310
Would like to hear about your experiences with the tech. I haven't looked into it at all yet, but I would imagine posing figures and the like would take much less time, or maybe isn't necessary at all. It would be incredible if there was something out there that would allow creators to cut their development times way down. No doubt we'll also see AIs create AVNs from thin air, too. Not sure whether I should be scared or excited. Probably both.
It's good and bad. You want some soft-core images to look at? It's amazing for it. You want two people intertwined in a sex position (and don't want anime)? You're in for a rough time.

ControlNet has been making things interesting, as you can get the poses you want (and hands, too, if you want to put the work in), or even use images as references (as I did here), but thus far, the AI has a clear lack of understanding of genitals and how they work. I've seen horrors that would make a Cenobite blush.

People are working on it, though. No doubt, there will be a glut of games with AI-generated smut before much longer. As always, 90% of it will be crap, but for some creators, it'll help them really elevate their work.
 

ShareIsLove

New Member
Nov 28, 2022
7
36
Cindy.gif Cindy2.gif
Just my 2 cents on AI theme.
Midjourney is fun and games but Stable Diffusion is much better for real tasks such as turning sketches into illustrations with pose/features/color/light preservation.

In general, to get decent results heres must be an artist behind the tool as someone must serve as art director (decide on art style, train AI models for chosen style, prepare base images for AI to work with, put everything together, manually fix issues such as hands).
Also to make most of it its preferable to have decent hardware (ideally nvidia with 24gb, but can go with 8gb or even free Google Colab) and being able to train your own models based on particular style and characters (both can be your own or mix of many) to have high quality and consistent results across the project.
Issues like hands and genitals can be solved to some extent by model training too, but for artist it will be easier to fix such issues manually.
For writers who has stories but lack of drawing skills the best approach is to take photos and screenshots from videos as base material, make lots of AI generations based on them, mix best parts from different generations together and overpaint manually where needed (if you have hands and genitals in your references its not hard at all to stylyze them manually on top of AI generation).
 
May 13, 2018
106
310
In general, to get decent results heres must be an artist behind the tool as someone must serve as art director (decide on art style, train AI models for chosen style, prepare base images for AI to work with, put everything together, manually fix issues such as hands).
Sounds right. I was blown away at how easy it was to just make beautiful topless women...only to discover how hard it was to do something more complicated than that--or to try to get a specific art style. I'm already looking at training to be able to reproduce the same character more than once, and I assume training might be needed to get clothing to be the same from image to image.

There's also a lot of struggling with prompts to get elements like lighting and facial expressions to do what you want it to do.

So, while I do think we'll see it as an alternative to the typical DAZ/Honey Select/Real Porn methods of creating art for games, would-be creators will quickly find that they're going to need to sink in probably the same amount of time and effort to master to the tools, if they want anything better than a couple of individual images.

Also to make most of it its preferable to have decent hardware (ideally nvidia with 24gb, but can go with 8gb or even free Google Colab) and being able to train your own models based on particular style and characters (both can be your own or mix of many) to have high quality and consistent results across the project.
I've been doing mine locally with an 8GB nVidia card. Seems to be the bare minimum VRAM required, and I already find I struggle trying to do images at reasonable resolutions or with my training attempts.
 

jimul18

Member
Mar 10, 2019
290
1,461
View attachment 2473474 View attachment 2473605
Just my 2 cents on AI theme.
Midjourney is fun and games but Stable Diffusion is much better for real tasks such as turning sketches into illustrations with pose/features/color/light preservation.

In general, to get decent results heres must be an artist behind the tool as someone must serve as art director (decide on art style, train AI models for chosen style, prepare base images for AI to work with, put everything together, manually fix issues such as hands).
Also to make most of it its preferable to have decent hardware (ideally nvidia with 24gb, but can go with 8gb or even free Google Colab) and being able to train your own models based on particular style and characters (both can be your own or mix of many) to have high quality and consistent results across the project.
Issues like hands and genitals can be solved to some extent by model training too, but for artist it will be easier to fix such issues manually.
For writers who has stories but lack of drawing skills the best approach is to take photos and screenshots from videos as base material, make lots of AI generations based on them, mix best parts from different generations together and overpaint manually where needed (if you have hands and genitals in your references its not hard at all to stylyze them manually on top of AI generation).
Is there a ways/tool to improve or train the models based for example on the input images (i.e. the specific porn stills that E.K. used) and output images (i.e. the finished illustrations by E.K.). For GGGB the inspiration was pretty obvious at times. I don't know enough about how to create g.u.i. and train a model to for example be able to input a new porn still and tell the image generator to transform it into the illustration style similar to E.K?

This would be pretty amazing...

View attachment 2474799
 

ShareIsLove

New Member
Nov 28, 2022
7
36
Made some more for fun.
ORS1.jpg ORS2.jpg
So, while I do think we'll see it as an alternative to the typical DAZ/Honey Select/Real Porn methods of creating art for games, would-be creators will quickly find that they're going to need to sink in probably the same amount of time and effort to master to the tools, if they want anything better than a couple of individual images.
I would not consider AI as a full blown alternative to anything really (only to manual overpainting / rotoscoping to some extent).
To get best results out of it you should combine it with other tech such as 3D or real photo/video references. Or your own drawings.
So if you need lots of images with same character and clothes, it still will be reasonable to make at least simple 3D model to use as a reference for generations (img2img + controlnet). By "make" I assume using something like Daz / Character Creator / MakeHuman / MetaHuman + Blender for posing and clothing (also heres many good blender addons for character creation and free models around).
It may look like even more complicated approach than just use 3D, but you gonna have much better results than with AI alone or low effort 3D alone. So more like "next level" than "simple solution".
I've been doing mine locally with an 8GB nVidia card. Seems to be the bare minimum VRAM required, and I already find I struggle trying to do images at reasonable resolutions or with my training attempts.
With all optimizations enabled you should be able to do Dreambooth training with 8gb. In earlier days lower limit was around 11gb but afaik they pushed it to 8 quite some time ago.
is worth to take a look, I'm not sure if its able to run on low vram cards tho.
I tried to fine-tune SD1.5 with face of real human and results was very good, almost perfect. Training on characters should work just fine.
input a new porn still and tell the image generator to transform it into the illustration style similar to E.K?
If you have capable GPU, to do so you need with Dreambooth addon to train original Stable Diffusion model (1.5 version is a good starting point) with EK style (StableTuner from the link above may give you better results, but for babysteps Dreambooth should be okay as it has many tutorials).
Check videos about Dreambooth on youtube to learn about the process.
In short, you gonna need to prepare images with desired style (so grab all of GGGB images and cut them into 512x512 pieces with characters), put them into same folder and run training. Once its done you can either "redraw" any existing photo/image with EK style or generate completely new images with it.
 
May 13, 2018
106
310
Is there a ways/tool to improve or train the models based for example on the input images (i.e. the specific porn stills that E.K. used) and output images (i.e. the finished illustrations by E.K.). For GGGB the inspiration was pretty obvious at times. I don't know enough about how to create g.u.i. and train a model to for example be able to input a new porn still and tell the image generator to transform it into the illustration style similar to E.K?
Well, there’s no magic bullet that will do all of it for you... Though I think Eva is in a good position to take some advantage of AI, since it’s clear that reference images are being traced to get the foundation of the art. An AI model could probably be trained on samples of ORS graphics to make it mimic the art style (likely need one for characters and one for backgrounds).

I‘ve heard LoRAs are good ways to go about doing that, but I have yet to try it myself. I’ve made a few attempts at training Textual Inversions to get the AI to reproduce things like faces, but I’m still learning how to do it effectively. I think training an art style would be a more complicated project. It’s been done, though. You want a Studio Ghibli look? You can already get that.



To get best results out of it you should combine it with other tech such as 3D or real photo/video references. Or your own drawings.
So if you need lots of images with same character and clothes, it still will be reasonable to make at least simple 3D model to use as a reference for generations (img2img + controlnet). By "make" I assume using something like Daz / Character Creator / MakeHuman / MetaHuman + Blender for posing and clothing (also heres many good blender addons for character creation and free models around).
It may look like even more complicated approach than just use 3D, but you gonna have much better results than with AI alone or low effort 3D alone. So more like "next level" than "simple solution".
That’s actually been my starting point. I’ve already gotten fairly good with Honey Select, so I’ve tried my hand at using my work from there as the basis for AI images. Some things work, some don’t. Getting basic poses is fine. Trying to reproduce characters via ControlNet alone (without training), not so much. Plenty of other things I have yet to try, though.

And everything I do goes through Photoshop. I can’t imagine ever getting perfect output from HS or Automatic1111, so there’s always touch-up work and merging of multiple images to get a better result.
 
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