- Sep 14, 2022
- 1
- 1
is anyone able to share a good save file for the end of chapter 9? Thanks 
You should be able to get every scene available in ch10 with these savesis anyone able to share a good save file for the end of chapter 9? Thanks![]()
Finally, equip Stable Diffusion to help with the artwork?I'm also looking to expand the team, still searching for an artist who can help with the drawings (none of the ones I've used to date are up to my quality standards), and also investing some time looking into new technologies that can help speed up the graphical aspect of the game.
Ian+Lena+Holly threesome. A man can dream.Any bets on who it could be?
Looks like I'll have to go through the whole Episode 10 again after release of the final version.You must be registered to see the links
Hi everyone,
Chapter 10 was finally released and theYou must be registered to see the linksis currently available for +10€ patrons, ad will be made accessible to +5€ patrons this next Wednesday. Work hasn't stopped however, so I thought a status report was in order.
After the alpha was released me and my team have been revising the update and solving bugs plus adding some polish and enhancements. Lara did a great work with the gallery and Mares checked the script thoroughly, and once again I must commend their help and contributions, so if you see them onYou must be registered to see the linksgive them some props for making this release possible
I've also finished drawing all the illustrations for the new scene, plus a few additional images I wanted to include or enhance. While they're in the hands of my colourist, I've started writing the scene, and I'd say I'm about 50% done. The final release of Chapter 10 will release as soon as this scene is finished, and I also want to include a couple additions that will enhance the story development.
Aside from that, I started working on Chapter 11 as soon as the Alpha released, planning the chapter's structure and defining which scenes will take place. This part of the process is vital and it's getting especially tricky, but so far I've sketched quite a convincing structure for this next chapter, and I will push forward to have it ready as soon as possible.
On the business side of things, I've also started planning the Steam release, which has been on the works for more than a year. A lot of things had to be ready (that's why the rework of the first 9 chapters had to be done at that time) and now's the moment to move forward with that, which entails quite a lot of tasks and changes which will be discussed in a future post. However, my priority is always progressing the upcoming chapter.
I'm also looking to expand the team, still searching for an artist who can help with the drawings (none of the ones I've used to date are up to my quality standards), and also investing some time looking into new technologies that can help speed up the graphical aspect of the game. This new scene will already implement some of those. So, as you can see, a lot going on with ORS' development. I'm already eager to deliver new content, and hopefully at a quicker pace, but quality will always be my main priority.
And speaking about this mysterious new scene, the featured character will be revealed in my next post, so stay tuned for that. Any bets on who it could be?
Once per 4-6 monthsI wanted to ask how often it is usually updated (more or less)![]()
Quality takes time.Once per 4-6 months![]()
Probably a good idea in any case, to reduce the risk of save file becoming incompatible with the game when update for subsequent chapter lands, due to changes in the script etc.Looks like I'll have to go through the whole Episode 10 again after release of the final version.
They actually have some people helping them with art production for this game, vs doing it single-handedly as it was the case with the previous one. Which is why it's not taking longer to produce updates.man, really wish the dev would have hired an animator for round two. Wasn't the first game fairly financially successful?
I thought she had found a new artist to help with the drawings, but looks like that one didn't pass muster.I'm also looking to expand the team, still searching for an artist who can help with the drawings (none of the ones I've used to date are up to my quality standards), and also investing some time looking into new technologies that can help speed up the graphical aspect of the game. This new scene will already implement some of those. So, as you can see, a lot going on with ORS' development. I'm already eager to deliver new content, and hopefully at a quicker pace, but quality will always be my main priority.
And speaking about this mysterious new scene, the featured character will be revealed in my next post, so stay tuned for that. Any bets on who it could be?
It would be sad to lose the save, a lot of time was spent on the game. Worst scenario ever.They actually have some people helping them with art production for this game, vs doing it single-handedly as it was the case with the previous one. Which is why it's not taking longer to produce updates.
Looks like Eva is back with full force, I'm quite happy with these news and i wish she stays motivated and dedicatedYou must be registered to see the links
Hi everyone,
Chapter 10 was finally released and theYou must be registered to see the linksis currently available for +10€ patrons, ad will be made accessible to +5€ patrons this next Wednesday. Work hasn't stopped however, so I thought a status report was in order.
After the alpha was released me and my team have been revising the update and solving bugs plus adding some polish and enhancements. Lara did a great work with the gallery and Mares checked the script thoroughly, and once again I must commend their help and contributions, so if you see them onYou must be registered to see the linksgive them some props for making this release possible
I've also finished drawing all the illustrations for the new scene, plus a few additional images I wanted to include or enhance. While they're in the hands of my colourist, I've started writing the scene, and I'd say I'm about 50% done. The final release of Chapter 10 will release as soon as this scene is finished, and I also want to include a couple additions that will enhance the story development.
Aside from that, I started working on Chapter 11 as soon as the Alpha released, planning the chapter's structure and defining which scenes will take place. This part of the process is vital and it's getting especially tricky, but so far I've sketched quite a convincing structure for this next chapter, and I will push forward to have it ready as soon as possible.
On the business side of things, I've also started planning the Steam release, which has been on the works for more than a year. A lot of things had to be ready (that's why the rework of the first 9 chapters had to be done at that time) and now's the moment to move forward with that, which entails quite a lot of tasks and changes which will be discussed in a future post. However, my priority is always progressing the upcoming chapter.
I'm also looking to expand the team, still searching for an artist who can help with the drawings (none of the ones I've used to date are up to my quality standards), and also investing some time looking into new technologies that can help speed up the graphical aspect of the game. This new scene will already implement some of those. So, as you can see, a lot going on with ORS' development. I'm already eager to deliver new content, and hopefully at a quicker pace, but quality will always be my main priority.
And speaking about this mysterious new scene, the featured character will be revealed in my next post, so stay tuned for that. Any bets on who it could be?