mommysboiii
Engaged Member
- Oct 17, 2019
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what does this mean boiss?? is this alision and ian in a relationship?? about what is alison talking about at the end what do you think????and alision seems different to jeremy
The scene is from an earlier chapter when the boys hung out.![]()
what does this mean boiss?? is this alision and ian in a relationship?? about what is alison talking about at the end what do you think????and alision seems different to jeremy![]()
or maybe this is if ian is not in a relationship
![]()
It's from Chapter 2. It happens if Ian goes to lunch with Alison instead of Holly. The dev just shows off the new UI changes with the screenshot.![]()
what does this mean boiss?? is this alision and ian in a relationship?? about what is alison talking about at the end what do you think????and alision seems different to jeremy![]()
or maybe this is if ian is not in a relationship
![]()
The scene is from an earlier chapter when the boys hung out.
If changing the display on all scenes inolving a phone call/text messge (and there are quite a lot), it wastes additional time. I'm baffled how Eva sees it necessary to fix what isn't broken. " since the display method that I had been using so far felt really lackluster " It is text, there is no need to have it displayed special.
Every time a new update is released I play through the first chapters on skip-mode. And it often halts, because there is a line or two that got changed slightly. Do they change or improve the dialogue? No, the effort involved in it doesn't pay off.
I'd prefer it if the current chapters are left alone and should be regarded as finished and finalized temporarily. They can be revamped after the game is completed. But if Eva keeps polishing the old chapters, it isn't surprising that the new ones take even longer.
ohh I remember ohh no my small pipi got all exited eva jebaited meIt's from Chapter 2. It happens if Ian goes to lunch with Alison instead of Holly. The dev just shows off the new UI changes with the screenshot.
Why?also I'm a fan of the Alison path.
Is this the mindset that your girlfriend is never allowed to have thoughts for someone else and that she needs to be pure?In a way that makes her whole character unsuitable as a real love interest for Ian, even if you never made any of the choices leading to this point, which is a shame, she is one of the protagonists after all.
It doesn't pay off for you because you've already seen this context, but that's very self-centered approach to a game which is played by many more people, quite a few of them brand new.Every time a new update is released I play through the first chapters on skip-mode. And it often halts, because there is a line or two that got changed slightly. Do they change or improve the dialogue? No, the effort involved in it doesn't pay off.
The changes are so miniscule that they wouldn't lead for a new player to have a better experience of the game.It doesn't pay off for you because you've already seen this context, but that's very self-centered approach to a game which is played by many more people, quite a few of them brand new.
Well, Eva evidently disagrees or they wouldn't have bothered. So, you know, opinions etc :vThe changes are so miniscule that they wouldn't lead for a new player to have a better experience of the game.
Chapter 10 was released in december (21) so ... end of june (hopefully)Soooo... update in 2 months?
If changing the display on all scenes inolving a phone call/text messge (and there are quite a lot), it wastes additional time. I'm baffled how Eva sees it necessary to fix what isn't broken. " since the display method that I had been using so far felt really lackluster " It is text, there is no need to have it displayed special.
It doesn't pay off for you because you've already seen this context, but that's very self-centered approach to a game which is played by many more people, quite a few of them brand new.
The changes are so miniscule that they wouldn't lead for a new player to have a better experience of the game.
I agree that the changes are not too great. First of all there is no background separation, which will make the text harder to read. There are also elements which are not needed - the characters heads. I play as Ian, I don't need to see his head every time he sends a message. If the chat was not good enough, at least go all the way with the implementation and do it like this:Well, Eva evidently disagrees or they wouldn't have bothered. So, you know, opinions etc :v
The personalities and motivations of the characters are not set in stone. Based on your decisions, they will morph accordingly. This can lead to some retroactive changes - for example, if Lena sleeps with Axel it is established that she is not over him. If she does not sleep with him then she has moved on. There is no single 'canon' answer on how she feels about Axel.So, here we go. Hi all, this my first post in this forum.
I've been playing this game for a while now and it really is well done. I especially love how you can help Perry to get a shot with Emma, also I'm a fan of the Alison path. That being said, I have some gripes. I totally understand that each choice one makes in this game exists in its own parallel universe, the thing is, some of them seem to inherently spoil certain characters as a whole, especially Lena.
Let me explain. Fetishes are optional in this game, but the way they are introduced seems to indicate that they always exist below the surface, regardless of the path you choose. Now, both as Ian and Lena you have the choice to cheat or to remain faithful, but if you, as Lena, cheat on Ian with Axel, it is made abundantly clear that Lena cannot get over Axel, sexually speaking, because of a certain fetish she has. In a way that makes her whole character unsuitable as a real love interest for Ian, even if you never made any of the choices leading to this point, which is a shame, she is one of the protagonists after all.
This has to be dealt with in some way. I don't know what Eva Kiss has planned, but this needs to be something beyond mere lip service (no pun intended).
Looks like my prediction has aged well, so far.Chapter 10 took around 7 months to complete.
It is too early to say for sure, since work on the next chapter has not started yet, but assuming the final version of ch. 10 is released in December I would optimistically estimate May or June for a ch. 11 update. It could easily come in early July or later.
While chapter 11 might be slightly lighter in content, I don't see any reason to believe the complexity of the game is ramping down. I suspect a longer development cycle (2/year) will become the norm from now on.
To be fair about the development time, there was the prologue that released between chapters and for me it definitely has made the wait for the new chapter feel shorter. I hope Eva Kiss fully adopts the approach of having a prologue release before the main chapter release. I also remember a previous chapter Eva Kiss wanted to release Ians part first and then Lena's later, but her patrons voted against that, so doubt that will ever happen.The personalities and motivations of the characters are not set in stone. Based on your decisions, they will morph accordingly. This can lead to some retroactive changes - for example, if Lena sleeps with Axel it is established that she is not over him. If she does not sleep with him then she has moved on. There is no single 'canon' answer on how she feels about Axel.
You can agree or disagree with this approach to storytelling and character development.
Also:
Looks like my prediction has aged well, so far.
But that's the exact point. In Eva Kiss' previous game, the protagonist was basically a blank slate, almost without any character traits before our choices defined them. In ORS, the protagonists are instead a few years older, with more life experience and clearer personalities. And then we meet them at a defining moment of their lives, as they look for ways to move on after their breakups—letting us choose which of their instincts and/or rational sides they want to follow. We can't undo Lena's submissive side and how great she found some parts of her relationship with Axel, but we can have her decide that other things are more important for her from now on, like the qualities she finds in Ian.Fetishes are optional in this game, but the way they are introduced seems to indicate that they always exist below the surface, regardless of the path you choose. […] This has to be dealt with in some way.
That's fair.But that's the exact point. In Eva Kiss' previous game, the protagonist was basically a blank slate, almost without any character traits before our choices defined them. In ORS, the protagonists are instead a few years older, with more life experience and clearer personalities. And then we meet them at a defining moment of their lives, as they look for ways to move on after their breakups—letting us choose which of their instincts and/or rational sides they want to follow.
I don't fully agree here. We can see those characters in a way they can never see themselves, because we can witness them across a multitude of actions they can make. There are things that doom a relationship from the get go, no matter how much two people like each other, if those things are just left unadressed or avoided.We can't undo Lena's submissive side and how great she found some parts of her relationship with Axel, but we can have her decide that other things are more important for her from now on, like the qualities she finds in Ian.
Please note my intentionally vague phrasing when I wrote "This has to be dealt with in some way." I don't mean have Lena become indifferent to this, that's just plain unrealistic and probably impossible, psychologically speaking. But it possibly will need to be adressed sooner or later, whether or not those options have been chosen in a particular playthrough.It's obviously subjective if you prefer the protagonist type from GGGB or from ORS—but saying it is something that has to be dealt with, is more or less saying that a fundamental and very deliberate part of the whole game has to change.
If the changes are miniscule they were likely implemented by me or Lara to fix typos or grammar or just for better presentation (avoid repeated words, etc). They don't distract Eva from focusing on the latest chapter whatsoever.The changes are so miniscule that they wouldn't lead for a new player to have a better experience of the game.
Good to know.If the changes are miniscule they were likely implemented by me or Lara to fix typos or grammar or just for better presentation (avoid repeated words, etc). They don't distract Eva from focusing on the latest chapter whatsoever.
Hard to say how good or bad the game would be without updates to prior releases. Sometimes they can take too long and sometimes they can reduce workload later down the line. It's hard to have a concrete opinion on what small details are important and what isn't. I'm sure there are a lot of small things in chapter 11 Eva Kiss could have skipped out on adding and we wouldn't notice, like the text message UI. But it's not about nitpicking every single detail and feature, the game is a sum of its parts and trying to dissect every feature that isn't crucial will inevitably lead to a bare bones games.Good to know.
Still, who here considers it good that Eva spends time on revamping the UI for chapter 1-10 instead of working on chapter 11?
What would be the best:
1. All released chapters are ignored completely (unless there is a significant flaw e.g. a bug, wrong flags) and work is exclusively focused on the new chapter. The text message UI is fluff and can be implementes after the final chapter is done.
2. Old and new chapters are worked on at the same time/alternating, depending on the specifics. If chapter 11 takes the story in a direction that neccessitates to rewrite older chapters, so be it. The text message UI is worked on alongside chapter 11.
3. The completed chapters are combed over regularly and are the priority. Chapter 11 can wait, the text message UI has to be properly implemented first.
Ideally I would go for #2, but due to the specific circumstances of the slow, derailed workong process, I'd advise for #1.
2) is exactly what's happening. Eva is not the only person working on the scripts, especially when it comes to technical stuff. Chapter 11 is the primary focus of Eva while the rest of the team can add new features to the old scripts or polish them. Eva only needs to manage the team and explain what needs to be done. From then the implementation is delegated to a freelance coder and Eva can then test it in the game to make sure everything works well. If it turns out that implementation gets in the way of the speedy Ch 11 release, then it could be held off until the Beta or Final. In the worst case scenario it could even release as a patch.Good to know.
Still, who here considers it good that Eva spends time on revamping the UI for chapter 1-10 instead of working on chapter 11?
What would be the best:
1. All released chapters are ignored completely (unless there is a significant flaw e.g. a bug, wrong flags) and work is exclusively focused on the new chapter. The text message UI is fluff and can be implementes after the final chapter is done.
2. Old and new chapters are worked on at the same time/alternating, depending on the specifics. If chapter 11 takes the story in a direction that neccessitates to rewrite older chapters, so be it. The text message UI is worked on alongside chapter 11.
3. The completed chapters are combed over regularly and are the priority. Chapter 11 can wait, the text message UI has to be properly implemented first.
Ideally I would go for #2, but due to the specific circumstances of the slow, derailed workong process, I'd advise for #1.