Gato21

Active Member
Oct 16, 2021
958
2,920
Seems like the dev keeps getting stuck with the writing.. I wouldn't be against wrapping this game up and starting a new game with 1 protagonist maybe that would help with the writing problems ?
There are too many loose ends that she's a long way from wrapping it up without it feeling rushed. What she needs to do, in my opinion, is change her writing method because clearly the gardener method isn't working, or should I say, isn't providing expedient results. Maybe if she switched to a more architect method approach, clear roadmaps of development would be in place, and she wouldn't keep banging her head against a wall every time there is a new chapter to write. It would make less sense the further you are along, but considering we are probably halfway to 3/4 in development, it might still be worth it. Also, not caving into the whims to rewriting would probably help as well.
 
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mommysboiii

Engaged Member
Oct 17, 2019
2,472
4,770
Seems like the dev keeps getting stuck with the writing.. I wouldn't be against wrapping this game up and starting a new game with 1 protagonist maybe that would help with the writing problems ?
There are too many loose ends that she's a long way from wrapping it up without it feeling rushed. What she needs to do, in my opinion, is change her writing method because clearly the gardener method isn't working, or should I say, isn't providing expedient results. Maybe if she switched to a more architect method approach, clear roadmaps of development would be in place, and she wouldn't keep banging her head against a wall every time there is a new chapter to write. It would make less sense the further you are along, but considering we are probably halfway to 3/4 in development, it might still be worth it. Also, not caving into the whims to rewriting would probably help as well.
you guys clearly never have been creative if its evas wirtting style or if she has the most fun writting this way than the end resulte is the best this way keep in mind we talk about a CREATIVE JOB you cant bring logic or working as fast as possible to get the maximum money per hour it dosent work this way in a creative job the best result are if the artist has the most fun and is passionate about their work so if evas writting style is like that and she has the most fun this way this will be the best resulte you can get
 

Gato21

Active Member
Oct 16, 2021
958
2,920
you guys clearly never have been creative if its evas wirtting style or if she has the most fun writting this way than the end resulte is the best this way keep in mind we talk about a CREATIVE JOB you cant bring logic or working as fast as possible to get the maximum money per hour it dosent work this way in a creative job the best result are if the artist has the most fun and is passionate about their work so if evas writting style is like that and she has the most fun this way this will be the best resulte you can get
It's definitely a balance with tradeoffs; with a little initial work at the front end, she could speed up work and potentially limit writer's block. This could come at the expense of that initial investment, possibly creativity, and flexibility in storytelling. It is still a valid approach, and many writers do use it. Also, your current avatar just isn't doing it for me; I miss the old one.
 

UrbanWarlock

New Member
Aug 15, 2020
3
1
Anyone knows why my phone is telling me that the APK is a trojan? Do the apps on the forum get verified? I just want to be sure that it is safe
 

dontcarewhateverno

Engaged Member
Jan 25, 2021
2,353
5,572
you guys clearly never have been creative if its evas wirtting style or if she has the most fun writting this way than the end resulte is the best this way keep in mind we talk about a CREATIVE JOB you cant bring logic or working as fast as possible to get the maximum money per hour it dosent work this way in a creative job the best result are if the artist has the most fun and is passionate about their work so if evas writting style is like that and she has the most fun this way this will be the best resulte you can get
Those are the best results. And I have been creative. But from a broad-picture stand-point, creating a massively multi-path game - or any game, really - is very, very different from writing a novel or a screenplay (though even in a screenplay, you need to know your limitations both time and budget-wise). Especially as an indie dev with a small staff at best. There are just so many more moving parts in this sort of project that you need to perform a balancing act between optimum creative quality and practical utility. At least if you want to avoid a 3/4 decade-long development time, which runs the risk of a creator burning out and losing passion for the project along the way.

I prefer quality, but I understand the criticism of the gardener approach, which is very difficult for this sort of project.


It's definitely a balance with tradeoffs; with a little initial work at the front end, she could speed up work and potentially limit writer's block. This could come at the expense of that initial investment, possibly creativity, and flexibility in storytelling. It is still a valid approach, and many writers do use it.

Also, your current avatar just isn't doing it for me; I miss the old one.
Agreed on both points. The second more critically important. :unsure:
 
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