To each their own :> I like Lena/Ian because with having control over actions of both parties it's very easy to shape a narrative that you want, out of many many possible variations. And i can't help but approach these games mainly as a story-writing experience for made up people, rather than self-insert device.Your example isn't a good one for me though since I don't view anything in Ian and Lena's relationship as at all impactful anyway. Since you control both perspectives I think their pairing is devoid of dramatic pacing.![]()