Dr.Brule
Member
- Aug 2, 2017
- 212
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I really think that if she plans out her stories more thoroughly from the very beginning the writing would be a lot smoother and reworks would be at a bare minimum. It seems to me from her posts that she kinda just goes with the flow with either a basic or no plan at all and this causes her to constantly come up with new ideas way down the road that she then goes back to overhaul the game to implement.Of course, it then comes as no surprise when she is beginning to develop a chapter and finds herself struggling, because she doesn't know what's coming next
Choice of protagonist in a story-based visual novel essentially means two different games & a bunch of extra art. The pathing would be easier to figure out, but on the whole, it wouldn't eliminate any work and may simply add a lot more. Unless it was just selecting between multiple looks of the same sex for basically the same protagonist.I agree with you 100%
My main concern here it's the point... How much reworks the game it's gonna have? Eva knows more or less where she wants to go with the story and the different paths? Or it's just improvisation? Because the reworks point to me to the second option. And I don't think it's a good signal for the game. Don't get me wrong, reworks are ok if you know exactly where you want to go, but if there are a lot of reworks, then the complete game it's gonna take years... And well, I'm not fully hyped to know I have to wait until 2024, at least, to see the final product.
GGGB it's an awesome eroge visual novel. It's probably the best eroge I played in my life and it's amazing to see the different paths and the karma system... It's fun to play and see how the story with Ashley could take a radical path. To be honest, I don't feel the same with ORS, specifically I don't feel the same with Lena story. I found her character lack of choice (the opposite with Ashley in GGGB) and not interesting, and worse: I don't like her selection of characters to have a relationship (with a certain exception). And with Ian it's more or less the same but I like his selection of characters to have a relationship. I think that ORS could be a better game with only Ian as protagonist (or maybe a choice of protagonist at the beggining, like Mass Effect). Just my opinion on this.
And again, as I said before, there are a lot of secondary characters I don't like at all. Characters like Perry for example. I just cannot stand the guy. If he gets out of the story could be a win-win for me. And I don't like the fact that lots of the time the game left the player out and make a decision for you (that could be a better candidate for a re-write in my opinion).
We'll see what happens in the future.
Unfortunately I think a good chunk will be changed since Eva has been spending a lot of time on the revision. What's more she used the word "retconned" in her latest development update which pretty much means certain plot points will have changed so much that it needs removal or something along those lines.I'm wondering how extensive the changes will be. Will it be like playing an entirely different game? Minor changes aside from Stan and art? There where a lot of plot points I was getting really into with much of the cast and it'd be a shame if most of it got retconned
her ambition is what's really fucked her up. the Two MC approach is too big a scope for her "Compass writing" as it creates a bunch of complexities she has to keep track off, which means that without much planning she's going to have to go over everything again and again, everytime she decides to continue with the story. It's a huge bottleneck in her workflow. I respect her for going for whatever she was inspired to do, but do think that she needs to figure out what stories work for her writing style or figure out a planning strategy that works for her.Okay, so what are our opinions here? Let's be honest, Eva's development tendencies have not been great during the last year, nor when it comes to ORS in general. The updates are much slower, she seems to be struggling with burnout, consistently comments on how her weeks are less productive than she would like them to be, and has now had to go back and re-work the game on at least two occasions...
I would normally be the first to defend Eva, as the way she conducted herself in the development of GGGB was outstanding, and what she delivered was exceptional. I really do have the utmost respect for her, and she is several tiers above the average VN developer. Lately, though, I can't help but feel she is making decisions that are seriously detrimental to both herself and the development of the game, something we are seeing the consequences of now.
The most obvious decision - that I was skeptical to beforehand, and categorically against now - was to include two MC's. Not only does this practically double the development burden, but it also creates a needless level of complexity, which I can imagine is one of the factors that have caused her writing-struggles. The new stat-system is also unnecessarily complex; it creates many more variables to track, and has regrettably caused the game to become more grindy in the process as well.
I feel that Eva has put a lot of effort into creating backstories for the characters and their relations to one another, but unfortunately - once again - the consequence has just been more complexity and that 90 % of the male interests for Lena have immediately disqualified themselves due to their unappeal or negative history with her. All the planning seem to have gone towards establishing the status-quo, as Eva so likes to call it, but almost no planning seem to have gone towards how it was going to progress. Of course, it then comes as no surprise when she is beginning to develop a chapter and finds herself struggling, because she doesn't know what's coming next. Probably, this is also what caused her to have to re-work Stan's entire plotline.
Perhaps I am being harsh, but the truth is, I am worried about this game's future, and Eva's future for that matter. By no means do I expect her to quit, but I believe if something does not change, this will be a very bumpy ride to the finish line, which would be very sad for everyone involved.
It's the George RR Martin school of writing. He calls it the "Gardener" approach vs the "Architect" approach. Leads to better writing because the story develops organically but has the downsides of taking longer and potentially writing yourself into unresolvable knots. (And possibly never finishing.)I really think that if she plans out her stories more thoroughly from the very beginning the writing would be a lot smoother and reworks would be at a bare minimum. It seems to me from her posts that she kinda just goes with the flow with either a basic or no plan at all and this causes her to constantly come up with new ideas way down the road that she then goes back to overhaul the game to implement.
The idea of having 2 protagonist is already makes the game more complex, and then she choose to had 2 protagonist with different gender, this one bring the complexity of this game reach a whole new level, and then again in one of the QnA (CMIIW), she tell us that Lena will mainly follow the same route as ashley in GGGB, corruption. But Ian on the other hand, will follow the route of gentleman or good guy. This literally makes the game even more complex.Okay, so what are our opinions here? Let's be honest, Eva's development tendencies have not been great during the last year, nor when it comes to ORS in general. The updates are much slower, she seems to be struggling with burnout, consistently comments on how her weeks are less productive than she would like them to be, and has now had to go back and re-work the game on at least two occasions...
I would normally be the first to defend Eva, as the way she conducted herself in the development of GGGB was outstanding, and what she delivered was exceptional. I really do have the utmost respect for her, and she is several tiers above the average VN developer. Lately, though, I can't help but feel she is making decisions that are seriously detrimental to both herself and the development of the game, something we are seeing the consequences of now.
The most obvious decision - that I was skeptical to beforehand, and categorically against now - was to include two MC's. Not only does this practically double the development burden, but it also creates a needless level of complexity, which I can imagine is one of the factors that have caused her writing-struggles. The new stat-system is also unnecessarily complex; it creates many more variables to track, and has regrettably caused the game to become more grindy in the process as well.
I feel that Eva has put a lot of effort into creating backstories for the characters and their relations to one another, but unfortunately - once again - the consequence has just been more complexity and that 90 % of the male interests for Lena have immediately disqualified themselves due to their unappeal or negative history with her. All the planning seem to have gone towards establishing the status-quo, as Eva so likes to call it, but almost no planning seem to have gone towards how it was going to progress. Of course, it then comes as no surprise when she is beginning to develop a chapter and finds herself struggling, because she doesn't know what's coming next. Probably, this is also what caused her to have to re-work Stan's entire plotline.
Perhaps I am being harsh, but the truth is, I am worried about this game's future, and Eva's future for that matter. By no means do I expect her to quit, but I believe if something does not change, this will be a very bumpy ride to the finish line, which would be very sad for everyone involved.
and even better not to fuck youself brain and make one main character. With two mc this game clearly did not get any better. One of the biggest disadvantages is that you can't fully immerse yourself in the game with two mc, and of different genders. Аnd that's not to mention the content, the amount of which for each hero is halved than it could beI think it will be better if she choose 2 female protagonist instead of 2 different gender protagonist. With 2 female protagonist, the development progress can be more easier than what it is right now
Think of it as an alternate timeline where in general everything is familiar, but some events happened differently, some didn't happen, with some unexpected new events and storylines that I can see some people being very excited about... Also, stat system has been reworked to feel more like progression, with each new level requiring more XP to level up than the previous one.I'm wondering how extensive the changes will be. Will it be like playing an entirely different game? Minor changes aside from Stan and art? There where a lot of plot points I was getting really into with much of the cast and it'd be a shame if most of it got retconned
I'm not expecting it, but would be super happy if Eva decided to bring an Ed path back!Think of it as an alternate timeline where in general everything is familiar, but some events happened differently, some didn't happen, with some unexpected new events and storylines that I can see some people being very excited about... Also, stat system has been reworked to feel more like progression, with each new level requiring more XP to level up than the previous one.
Yeah the fact the 2 MC are romancing each other feels very weird and is not my favorite partand even better not to fuck youself brain and make one main character. With two mc this game clearly did not get any better. One of the biggest disadvantages is that you can't fully immerse yourself in the game with two mc, and of different genders. Аnd that's not to mention the content, the amount of which for each hero is halved than it could be
Sounds like great changes. Must also be a lot of work for you now you have to make a new walktrough from the beginning.Think of it as an alternate timeline where in general everything is familiar, but some events happened differently, some didn't happen, with some unexpected new events and storylines that I can see some people being very excited about... Also, stat system has been reworked to feel more like progression, with each new level requiring more XP to level up than the previous one.
Buf, I hope that ORS follows a different approach, because if it's the same path as George RR Martin... Look at "Winds of Winter". I read a few days ago that probably the author has not even finished half of the book. I'm not a follower of "Song of Ice and Fire" but I'm sorry for the people are still waiting for the new book.It's the George RR Martin school of writing. He calls it the "Gardener" approach vs the "Architect" approach. Leads to better writing because the story develops organically but has the downsides of taking longer and potentially writing yourself into unresolvable knots. (And possibly never finishing.)
And let's not forget that this is an on-going material where the author gets feedback for their work after each update. The demand to have a strict, clear plan to follow until the end of the project has one massive downside which prevents you from deviating from that plan anymore. You'll be forced to write according to your original vision even if you start seeing problems with that plan mid-development. And there's nothing more demoralizing than writing a story you don't feel as passionate about anymore. It makes writing feel like school project and we all know how they made us feel.I think a few people here are reading a bit too much into the whole rework thing. First of all: Even though it has proved to become bigger and more time consuming than most assumed at first, there's nothing about it that seems more extensive than what most works of fiction go through during the writing process. If a writer's got a clear plan for what they want to achieve during an editing process like this, it more or less always ends up making the story better. Often also a lot better.
Sure, people like different parts of the game, and it's impossible to change things without disappointing someone, but generally I don't think there's much reason to fear that they'll end up removing the things we like about the story.
Another aspect of the rework — and the Steam release — is that it forces Eva to think about what direction they want to take the story, as I assume the first 9 chapters aren't going to be changed any further once they're released on Steam. Doing a rework halfway through a story is obviously about improving the story as it is now, but it's also about setting up the different paths even better for the rest of the game. I'm pretty sure these few months have forced Eva to reflect on where they want to take the story from now on. A lot of people are saying that Eva should have a more detailed plan for the story — chances are that's exactly what they'll get after the rework's done.
Also playing through DA:O right now for the first time. You must be talking about Morrigan right? Everything I do is -5 points with her.The stat system is unecessary, it's simplicity and implementation create a scenario where ppl will focus on "playing the system"(min-maxing) so they can have access to said choices, as opposed to making the decisions they feel are best for a situation. She should have just opted for a more organic choice system. stat systems like theses don't work well unless their complex and the game is designed around them(a. la Fallout, Arcanum, etc.), hell i'm even playing Dragon Age Origins right now, and their whole "friendship" system make me focus less on dialogue options i feel are best, and more on what "pleases" the character more(I decided to say fuck it, and just Role Play, ignoring the "stat system").
We're used to it by now. At this point I'm sort of suspecting he'll die before finishing it, and then Brandon Sanderson will take over and crank out the last books in a fraction of the time GRRM has taken to write one.I'm not a follower of "Song of Ice and Fire" but I'm sorry for the people are still waiting for the new book.