Geralt From Rivia
Conversation Conqueror
- Jun 15, 2022
- 7,036
- 44,906
He's a troll, don't pay attention to himIt wouldn't hurt to walk away then and to stop spreading bad vibes. If it's dead anyway why bother?
He's a troll, don't pay attention to himIt wouldn't hurt to walk away then and to stop spreading bad vibes. If it's dead anyway why bother?
They waiting next update. I'm sure if chapter 11 is also delayed that much, patrons will start to get "suspicious".Do not see that her patreon count drops significantly for the past year.
You're overestimating people, sorry to say.. if she can go 9+ months without any tangible drop in support that proves to some degree that people are dumb enough to just keep paying, no questions asked :/They waiting next update. I'm sure if chapter 11 is also delayed that much, patrons will start to get "suspicious".![]()
That's some weird reverse logic. The more people you have supporting you, the more responsibility you feel to make them happy. If the number drops considerably, then there's no point in working as hard as you were anymore, because your effort is not appreciated so why bother sacrificing sleep time or rush yourself for something very few people will appreciate or if it doesn't pay as much as you think your time is worth.I`ve personally stopped supporting eva on Patreon since january. Do not see that her patreon count drops significantly for the past year. I genuinely do not understand what incentive Eva has to continue working hard. Seems like she will be supported no matter what.
To be fair, this only applies if you're a responsible person. After so many irresponsible developers and abandoned projects, I don't blame people for being weary of projects with ever-increasing development time frames.That's some weird reverse logic. The more people you have supporting you, the more responsibility you feel to make them happy.
Yeah, the statement “I genuinely do not understand what incentive Eva has to continue working hard” is just weird, as if it’s impossible to imagine that people also work hard because they like what they do and generally feel a duty to do a good job.That's some weird reverse logic. The more people you have supporting you, the more responsibility you feel to make them happy. If the number drops considerably, then there's no point in working as hard as you were anymore, because your effort is not appreciated so why bother sacrificing sleep time or rush yourself for something very few people will appreciate or if it doesn't pay as much as you think your time is worth.
One beautiful day, if I suddenly have an abundance of time I have no other way to use, I’m gonna trawl through hundreds and hundreds of pages of this thread, to curate the ultimate top list of the absolutely best DeAd PrOjEcT / tHe DeV iS a MiLkEr posts ever written. Thé level of that list will be so highdead project
pretty sure no one would work 10 to earn 100 while he could work 10 to earn 1000That's some weird reverse logic. The more people you have supporting you, the more responsibility you feel to make them happy. If the number drops considerably, then there's no point in working as hard as you were anymore, because your effort is not appreciated so why bother sacrificing sleep time or rush yourself for something very few people will appreciate or if it doesn't pay as much as you think your time is worth.
True, but if the dev is irresponsible, why making less money should make them work harder if they don't like working hard at all? They just won't if it's not something they're passionate about anymore. The more likely scenario is that the game gets abandoned and they start fresh, trying to get new patrons to support the new game that is fun for them to make.To be fair, this only applies if you're a responsible person. After so many irresponsible developers and abandoned projects, I don't blame people for being weary of projects with ever-increasing development time frames.
yes i would rather have a new game with monthly updates than wait a year for each update for the sake of quality, sure there is a risk of mediocrity like you said but there's also a risk of losing support because people are getting fed up with waiting too long, even if her patreons are extremely patient everyone has a limit and it will become intolerable at some point in the futureTrue, but if the dev is irresponsible, why making less money should make them work harder if they don't like working hard at all? They just won't if it's not something they're passionate about anymore. The more likely scenario is that the game gets abandoned and they start fresh, trying to get new patrons to support the new game that is fun for them to make.
Is it possible that Eva got used to a laid-back no-rush development? Sure, but it's likely that it comes from anxiety that the project of such magnitude brings. You tell yourself that small progress is better than none because when you panic in a rush mode, your brain stops working and you hit a full stop. If all these milking / lazy accusations end up being true, losing patrons will not make Eva suddenly go overdrive and return to the pace of Chapters 1 - 7 because it's simply not possible. At worst she'll have to cancel the project (can't afford colorist / coder etc) and try making another game that is much simpler which would allow her to release monthly updates once again. But then there's a risk of hitting mediocrity, where update speed becomes top priority instead of quality or interesting ideas, resulting in Eva's games becoming stale copies of each other. Is that something that "game dead" commenters want to happen?
And people wonder how companies such as EA manages to make hits after hits and bank millions of dollars.yes i would rather have a new game with monthly updates than wait a year for each update for the sake of quality, sure there is a risk of mediocrity like you said but there's also a risk of losing support because people are getting fed up with waiting too long, even if her patreons are extremely patient everyone has a limit and it will become intolerable at some point in the future
take GGGB for example, it was a mediocre game compared to ORS but everyone was happy with it.
Eva is a perfectionist, while that is a good trait it will also be her downfall, not everything needs to be perfect, she has to realise that for the sake of her own sanity.
let's not forget that this is just a porn game not an AAA game, there's no need for it to be so complex or try to be perfect in every aspect. GGGB is mediocre by ORS standards but does that make it a bad game ? no. It is a simple fun corruption game, has a ton of fetishes and it pleased everyone. It is a great game, i'm still discovering new scenes in it till this day it's mind blowing.And people wonder how companies such as EA manages to make hits after hits and bank millions of dollars.
Take your "Crappy Generic Game k2022", I'll keep games such as ORS, even with slower updates rates. Thank you very much.
For me laid-back no-rush development sounds like the type of project where you work only 4h a day and you don't have any real dead lines for anything. If I understood correctly, you said that, that is ok because everyday you progress bit by bit. However, I don't understand the alternative. Do you try to say that working 8h leads to you not working at all ?!? That makes no sense, unless you had something like this in mind:Is it possible that Eva got used to a laid-back no-rush development? Sure, but it's likely that it comes from anxiety that the project of such magnitude brings. You tell yourself that small progress is better than none because when you panic in a rush mode, your brain stops working and you hit a full stop. If all these milking / lazy accusations end up being true, losing patrons will not make Eva suddenly go overdrive and return to the pace of Chapters 1 - 7 because it's simply not possible.
As far as Patreon/Subscribestar/Whatever-backed smut games go, once you hit the 'big leagues' and establish a loyal fan base, you're free to slack off as long as you don't become too arrogant. The trickle-down of paying fans is minuscule. If you bother to release something, anything really, on a semi-regular basis, your number of paying customers will only go up. You have to work hard to fuck it up.True, but if the dev is irresponsible, why making less money should make them work harder if they don't like working hard at all? They just won't if it's not something they're passionate about anymore. The more likely scenario is that the game gets abandoned and they start fresh, trying to get new patrons to support the new game that is fun for them to make.
My honest opinion is that Eva Kiss went over her head with this very ambitious project for a single dev and experienced burnout after working hard to keep up with the GGGB pace of updates. Eventually, that became a creative roadblock, and then she saw that she was not losing many Patreon supporters despite the ever-increasing development time.Is it possible that Eva got used to a laid-back no-rush development? Sure, but it's likely that it comes from anxiety that the project of such magnitude brings. You tell yourself that small progress is better than none because when you panic in a rush mode, your brain stops working and you hit a full stop. If all these milking / lazy accusations end up being true, losing patrons will not make Eva suddenly go overdrive and return to the pace of Chapters 1 - 7 because it's simply not possible. At worst she'll have to cancel the project (can't afford colorist / coder etc) and try making another game that is much simpler which would allow her to release monthly updates once again. But then there's a risk of hitting mediocrity, where update speed becomes top priority instead of quality or interesting ideas, resulting in Eva's games becoming stale copies of each other. Is that something that "game dead" commenters want to happen?
ORS is a porn game, yes. But the character drama it portrays is compelling and you can kinda lose yourself in the game universe enjoying the various ways and freedom you have to play it. Obviously it'll never have AAA level production values and standards but I tend to enjoy well written stories and characters that give you a reason to give a shit. I find with these games if you just throw sex at me as a yes/no proposition with no build up I get bored fast and the sex isn't even all that exciting.let's not forget that this is just a porn game not an AAA game, there's no need for it to be so complex or try to be perfect in every aspect. GGGB is mediocre by ORS standards but does that make it a bad game ? no. It is a simple fun corruption game, has a ton of fetishes and it pleased everyone. It is a great game, i'm still discovering new scenes in it till this day it's mind blowing.