dontcarewhateverno

Engaged Member
Jan 25, 2021
2,430
5,732
Does this stat overhaul mean our saves will be broken?
Complete Stan retcon & likely other path changes mean our saves will be broken regardless. But yeah, stat override would likely do the same, even if nothing else changed. You may be able to load a save or two. But I wouldn't trust wasting your time with them, since old saves are sure to cause errors down the line, even if not obvious on first load.
 

Ashley young

Active Member
Dec 4, 2017
564
1,466
Do people really care that much about sounds / music in an h-game? It is usually some ambient tone, which does not match with the story at all I almost never play any game with sound (except for LiL, because it is more or less impossible to beat the game without audio). Spending 500 - 1k on tracks seems counterproductive tbh, especially when there are millions oftracks online requiring no copyrights.
 

Ragnar

Super User
Respected User
Former Staff
Aug 5, 2016
5,375
15,218
The right music can be a plus in some games. Also throwing a few dollars to the creators seems fair to me if you are a pro yourself. Now 10k for one track? What the hell are you smoking?
Sex sounds on the other hand tend to be atrociuos in games.
 

dundun

Active Member
Jul 6, 2017
709
2,253
I don't know if i like this change. Seems like will make more difficult and take more time to level up with the progression of the story. I hope at least will get more stats points available to compensate it.
We are at most halfway through the story and you can already max out some stats. So it makes sense to make progression slower. She will of course have to lower requirements too so they stay reachable. That is where the actual work is, lowering stats gain is done in 5 minutes.
 

CoalPhelps

Active Member
Aug 19, 2018
550
1,767
Do people really care that much about sounds / music in an h-game? It is usually some ambient tone, which does not match with the story at all I almost never play any game with sound (except for LiL, because it is more or less impossible to beat the game without audio). Spending 500 - 1k on tracks seems counterproductive tbh, especially when there are millions oftracks online requiring no copyrights.
Half of everything in Being a DIK is done by the music, especially related to the players' LI.
 
Nov 15, 2020
418
1,882
Do people really care that much about sounds / music in an h-game? It is usually some ambient tone, which does not match with the story at all I almost never play any game with sound (except for LiL, because it is more or less impossible to beat the game without audio). Spending 500 - 1k on tracks seems counterproductive tbh, especially when there are millions oftracks online requiring no copyrights.
I almost always mute it when I play. It's not that the sound design is done poorly, it's just that it would take an insane level of job to customize it for the game instead of throwing in some cheap or free tracks and a small list of various background sounds. I tried playing with sound on in chapter 9 for the first time in a long time, but when I hear the sound of the ice in Seymour's whiskey, I just hear "ice_in_glass_1.wav"; or when Lena's moaning I just hear "woman_softly_moaning_3.wav".

For it to really reach a level where it adds something to the game, Eva would have to make an absolute fortune. Ideally she could hire someone for the general sound design in addition to different voice actors to make the sex sounds for each character, but that's obviously completely unrealistic.
 

Tallyhoe

Member
Feb 21, 2019
205
710

so going over everything would take a crazy amount of time... That's why I didn't.

I find a lot of clumsy dialog or poorly implemented ideas or mechanics. But this revision has taken way too long and it's time to call it done.
I don’t know how I feel about this. Given how long she’s been revamping stuffs, might as well go for it in one go and be done with it so she can move forward without looking back. It has taken this long anyway, doing it half measured might come back and bite her later.

With this approach, she‘s inevitably cornering herself into another corner. I suspect she’ll find the unresolved idea frustrating and then they will block her again. And yeah, another revamp.

but I understand why she’s pushing for release asap from financial and pressure point of view.
 
Apr 21, 2020
133
202
Do people really care that much about sounds / music in an h-game? It is usually some ambient tone, which does not match with the story at all I almost never play any game with sound (except for LiL, because it is more or less impossible to beat the game without audio). Spending 500 - 1k on tracks seems counterproductive tbh, especially when there are millions oftracks online requiring no copyrights.
It can be a + for me, but it has to be done right, IE; tastefully. I end up cutting it off for most games, usually game's with an exploration aspect, because it can get repetitive as all hell. No one wants to hear royalty free music blasted on a loop. I'm okay with some ambient sounds(EG; If youre driving hearing the car or traffic, hearing the birds chirp if you're outside, some splash sounds if you're in a pool, etc, etc...) and some moans can be welcomed as long as it's not overdone.
 
Nov 15, 2020
418
1,882
I don’t know how I feel about this. Given how long she’s been revamping stuffs, might as well go for it in one go and be done with it so she can move forward without looking back. It has taken this long anyway, doing it half measured might come back and bite her later.

With this approach, she‘s inevitably cornering herself into another corner. I suspect she’ll find the unresolved idea frustrating and then they will block her again. And yeah, another revamp.

but I understand why she’s pushing for release asap from financial and pressure point of view.
I see that more as a healthy pragmatic stance on how much perfection she should reach for. It sounds like she had a pretty clear idea at the beginning about which parts really needed to be rewritten, and also managed to identify a lot of additional stuff as she's gone through the story. I obviously don't know if she's gone through 5 percent of the script or 80, but I don't think it would be worth it for anyone if she took several more months to meticulously go through everything, just to implement the smaller and not as important changes.

I would've been more worried about the another revamp scenario if Eva enjoyed going back to redo things… but she's made it clear in almost every development update that she really, really dislikes it. :D
 

bauman

Active Member
Sep 11, 2018
641
2,952
I don’t know how I feel about this. Given how long she’s been revamping stuffs, might as well go for it in one go and be done with it so she can move forward without looking back. It has taken this long anyway, doing it half measured might come back and bite her later.

With this approach, she‘s inevitably cornering herself into another corner. I suspect she’ll find the unresolved idea frustrating and then they will block her again. And yeah, another revamp.

but I understand why she’s pushing for release asap from financial and pressure point of view.
I think it's the right call that Eva decided to wrap up the revamp now. If she takes another 2 to 3 months to polish things further, she's digging herself in a hole because the game will continue to lose momentum. After all, she's done only two updates in the last nine months, and it's not a new title anymore.

Time passes, people move on, real-life happens, etc. It's hard to sustain fan interest. To put ORS' development in perspective - it started before the COVID pandemic, and we're not even halfway through the story. By the time ORS gets a completed tag, some of us might have lived through a financial crisis, a food crisis, a political crisis, a war, etc., if recent events are a reliable indication of what the future has in store. :WeSmart:
 
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