PilotLara one more minor thing that's potentially an error:
Given how much more confrontational the first path is, with people making angry faces and all, it'd seem that the condition here should be reversed, i.e. it'd fire if
edit: another small error
On this path the game doesn't hide Louise's selfie after the conversation is over. It remains on screen during convo with Lena and until scene switch.
edit2: For this branching:
The first path check with the will point cost should be
Python:
if ian_perry > 4:
p "You mean being haughty and s--{w=0.5}stuck up?"
i "I mean having some self-respect and discipline."
i "Unlike you, I don't need to fuel every minute of my existence."
p "I d--{w=0.5}don't need it either, I just enjoy having some b--{w=0.5}beer with my friends."
i "I'm sure you do."
else:
if ian_athletics < 8:
call xp_up ('athletics') from _call_xp_up_1054
p "P--{w=0.5}probably... but I'm on holidays with my friends, so beer it is."
ian_perry < 4edit: another small error
Python:
else: # v11_louise_3some but Ian didn't flirt
lo_p "Have you read this book?"
//...
jump v12louisetextend
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edit2: For this branching:
Python:
if ian_charisma < 8 and ian_lust < 8:
menu:
"{image=icon_will.webp}Degrade Emma" if ian_will > 0:
//...
menu:
"{image=icon_charisma.webp}+{image=icon_lust.webp}Degrade Emma" if ian_charisma > 7 and ian_lust > 7:
ian_charisma < 8 or ian_lust < 8 (not and) because the "free" alternative requires both attributes to be at 8+ so if even one of them is lower the "free" path becomes blocked.
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