dontcarewhateverno
Engaged Member
- Jan 25, 2021
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For what it's worth, the variable which stores this choice is documented as follows:
So, the option to "set some ground rules" is apparently there, although perhaps the way EK chooses to deliver it is different from how you'd have done it. The option in question isPython:default v12_cindy_rel = 0 # How Ian handles the conversation w/cindy (ian_cindy_love: 2-set boundaries/1-trust her/0-breakup) /// (ian_cindy_dating: 3-confess love/ 2-play it cool/1-tense/0-breakup)
followed byPython:"{image=icon_charisma.webp}Play it cool" if ian_charisma > 7 or ian_charisma > 6 and ian_chad > 3:
Python:"{image=icon_wits.webp}You're playing with me..." if ian_wits > 7 or ian_wits > 6 and v12_cindy_rel == 1 or ian_wits > 5 and v12_cindy_rel == 2:
Ah. Ok. I didn't look at the code myself this time so didn't realize that was an option. I just got "Play it cool", "I don't like it" and "WhAt AbOuT wAdE?!?!?" where clearly both 2 and 3 seemed to be the wrong choices in this instance (I mean... #3 after you just stuck your dick in his girlfriend... again. lol). Followed by a greyed out "Confess Love" and an available "You'll be great" in the next set of choices. I wasn't playing from a Cindy save (just encountered the scene through the same bug everyone else had) so I assume the game checked for love stats and determined the relationship was just casual, hence the option not coming up.Agree 100%. Though the player can vary the amount of affection or lust Ian has for Cindy, and his intentions concerning her on a sliding scale of wanting to be a committed couple down to just a booty call, Cindy's response since chapter 9 has been consistent: she's having fun with Ian, she isn't thinking long-term, and avoids doing so whenever Ian brings it up. The game does NOT, as of yet, treat them as a couple. Cindy may decide she wants to be one later, depending on Ian's choices, but so far she is waffling big time, and that's why I think the way Ian presents his concerns about Axel may be a real turning point in the game for that relationship. What I didn't expect is what ffive found in the source code, where the middle-of-the-road wits option, to express his concern firmly but without accusations, is given a "higher" score (2) versus just trusting her (1) versus getting angry at her (0). ffive said it may be a form of "setting ground rules" in a different way than we may expect, and that's certainly true for me. I would have expected the just trusting her option to be given a 2 and expressing concerns to be given a 1. But that makes me even more interested to see the different routes Eva takes the choice, because Cindy is so sensitive (let's be honest: oversensitive!) to any boundaries at all. But I agree, for those wishing and hoping for a real IanxCindy ending with them going off into the sunset deeply in love... the game just does not present that as a reasonable option at the moment.
I assume the concerned but non-accusatory option comes after that point when available. It did seem like a best-approach scenario option was missing and that must've been why.
Well... that is unless you mean the ideal scenario as per the code comes from "I don't like it". In that case, I don't think it's a well selected choice of words to anticipate what Ian will say next. At that point it becomes more of an arbitrary guessing-game than intutitively making the right choice, since that choice description connotes a negative response from him without much of any nuance. If that was, in fact, the best-scenario choice option, Eva could've used a more exacting choice of words to describe what that dialogue option entailed. Something along the lines of supportive but concerned, maybe.
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