Gato21
Active Member
- Oct 16, 2021
- 963
- 3,009
- 387
Yeah, I talked about that awhile back:It's the gardener vs. architect approach to writting. Eva Kiss appears to be a gardener, there is an idea she wants to strive towards, so she plants the seed and lets it grow organically each step of the way. It eventually gets to where she wants it, but because it is organic it might look different than the original conception of the idea, and how it got to the end could involve a lot of unexpected hiccups that need ironed out. Which is what ffive alluded too that it was an incosistency that Eva went back and fixed.
Architects on the other hand are more like Dr. Pink Cake. Same idea for the end, but planned out in advance every step of the way. Some deviations in the plan may occur, based on necessity, but the plan is going to largely be followed.
Neither writing style is inherently better or worse than the other, both can result in amazing works. Just a different style on how to get to a desination.
I'm not a game developer, but I wonder with the element of coding entered into the mix the Architect approach isn't more prudent method, to minimize errors and spaghetti code, especially with the amount of variables and branching she is dealing with. Probably too late now. Regardless, I am happy she is still motivated and working on it, as opposed other devs abandoned projects.There are too many loose ends that she's a long way from wrapping it up without it feeling rushed. What she needs to do, in my opinion, is change her writing method because clearly the gardener method isn't working, or should I say, isn't providing expedient results. Maybe if she switched to a more architect method approach, clear roadmaps of development would be in place, and she wouldn't keep banging her head against a wall every time there is a new chapter to write. It would make less sense the further you are along, but considering we are probably halfway to 3/4 in development, it might still be worth it. Also, not caving into the whims to rewriting would probably help as well.