Andrea9999

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Seymour is not her dad. EvaKiss has already said that ORS will be a much more realistic game than GGGB was. No incest, implied or otherwise.
While I agree with your conclusion, I disagree with your route to it. I think an incestuous approach is much too vanilla for what EK has planned for the LSD arc. While EK originally may not have planned for ORS to be more depraved than GGGB, I think that plan will go to the wayside....but the approach will be more subtle and for that reason, way more erotic. GGGB emphasized hardcore scenes with very little finesse. The LSD arc in ORS, in my view, promises to be a slow intriguing spiral into increasingly darker scenarios.
 

dolfe67

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Apr 25, 2020
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The LSD arc in ORS, in my view, promises to be a slow intriguing spiral into increasingly darker scenarios.
I hope, I don't make Lena take the drug for nothing :4Head:It was "cool" in GGGB (in-game, in real life drugs are bad m'kay?)
 

lucadiadis

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May 25, 2018
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While I agree with your conclusion, I disagree with your route to it. I think an incestuous approach is much too vanilla for what EK has planned for the LSD arc. While EK originally may not have planned for ORS to be more depraved than GGGB, I think that plan will go to the wayside....but the approach will be more subtle and for that reason, way more erotic. GGGB emphasized hardcore scenes with very little finesse. The LSD arc in ORS, in my view, promises to be a slow intriguing spiral into increasingly darker scenarios.
I think it is Andrea more than anyone else than made me understand that the genius of EK is that we all project our very divergent fantasies on ORS and while none of them come true, we all believe our own will at some point.
 
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Andrea9999

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I think it is Andrea more than anyone else than made me understand that the genius of EK is that we all project our very divergent fantasies on ORS and while none of them come true, we all believe our own will at some point.
Thank you so much for understanding that. And implicit is the thesis that self-deceit is completely acceptable if it heightens the erotic experience.
(Also, our desires are not precluded until the game is completely finished....if completeness actually occurs.)
 
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Andrea9999

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How is the art of this game made?
EK chooses three numbers (0-1023); each specifying an intensity of red, green, or blue. And she does this for every pixel on your screen. There are 4096X2160 pixels on 4K monitors, and being a perfectionist, EK handpicks these numbers for every single one. This is why it takes so long between updates. I told her to use a color map, but she would not have it.
 

Wagdy75

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Dec 26, 2021
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EK chooses three numbers (0-1023); each specifying an intensity of red, green, or blue. And she does this for every pixel on your screen. There are 4096X2160 pixels on 4K monitors, and being a perfectionist, EK handpicks these numbers for every single one. This is why it takes so long between updates. I told her to use a color map, but she would not have it.
I am sorry but I am a complete noob. I just want to create a visual novel myself and 3D games ain't my think. I like the art of this game and GGGB. So, how does this whole thing work? Do EK use a program like Toon Boom harmony and simply choose body position for each Character? I don't care about coloring at the moment. I just want to understand how is it done in general? Don't they just use rigged characters and that's it or what?
 

Andrea9999

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I am sorry but I am a complete noob. I just want to create a visual novel myself and 3D games ain't my think. I like the art of this game and GGGB. So, how does this whole thing work? Do EK use a program like Toon Boom harmony and simply choose body position for each Character? I don't care about coloring at the moment. I just want to understand how is it done in general? Don't they just use rigged characters and that's it or what?
No; I apologize. I was kidding. When all software programs are executed, three numbers are eventually assigned to each pixel to designate a color (in what is called "true color") but I do not know a single thing about how these games are developed from any practical point of view. I know a little about algorithms used with regard to raytracing scenes and radiosity (which is not EK's style) but you are more knowledgeable about the issues involved here.
 
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